Thursday, June 30, 2011

Riley Harmon at Seventeen Gallery



Riley Harmon will be showing his amazing "Passanger" series next Wednesday 6th July at Seventeen Gallery untill 6th August 2011 (Private View Friday 8th July 6pm). Passengers is a series of video works by Harmon, who has edited himself into scenes from Hollywood films, each of which is set in a car interior. See more;

The show titled PROXY, OR is a group exhibition by David Blandy, Riley Harmon and Graham Hudson. Seventeen 17 Kingsland Road London E2 8AA, map.




Yoshi Sodeoka - The Palace Of Light



The Palace Of Light (Revisited) is the latest great work by Yoshi Sodeoka. This psychedelic audiovisual project, is the official video for E*Rock, Audio Dregs, 2011, from the album "The Clock & The Mountain". See more;







Tele-Present Water by David Bowen



Tele-Present Water is one of many experimental projects by David Bowen. This work or  installation draws information from the intensity and movement of the water in a remote location. Wave data is being collected in real-time from National Oceanic and Atmospheric Administration data buoy station 46246 (49°59'7" N 145°5'20" W) on the Pacific Ocean. The wave intensity and frequency is scaled and transferred to the mechanical grid structure resulting in a simulation of the physical effects caused by the movement of water from this distant location, recreating the physical movement of the surface of water at The National Museum. Wroclaw, Poland. See more;

I recommend visit his portfolio, it's full of kinetic, robotic and interactive sculptural works and by the way part of his work has been featured in the amazing book "A Touch Of Code".


Forest - Joel Speasmaker


Spirit Figures

Forest is the Brooklyn, NY based studio of Joel Speasmaker and pursues graphic design in the form of art direction, editions & publishing,  illustration and many more stuff. I really liked its printed work, specially the cool design mixed with soft colors and the kind of paper Speasmaker uses for these kind of magazines called Forest Small Books. See more;

Materiel Magazine
A detail of Some Appropriate Dialectics, contribution to Issue 2: A Fool's Errand of Materiel Magazine, edited by Michael Freimuth and Kyle Poff.





Abstractions
20 pages, 5" x 7", two colors, First Edition, 2008. Printed on French's Pop-Tone Spearmint paper.






Lessons Learned, Volume One
36 pages, 5" x 7", b/w, First Edition, 2008. Printed on French's Pop-Tone Spearmint paper.





via |  ***/*

Wednesday, June 29, 2011

DESIGN RESEARCH LAB


Ji-Ha Lee, Behdad shahi, Junyi Wang, Ahmed Abouelkheir

This year the DRL (Design Research Lab) concluded the first full cycle of the three-year design research agenda Proto-Design, which investigated digital and analogue forms of computation in the pursuit of systemic design applications that are scenario- and time-based. Considering controls systems as open acts of design experimentation, the DRL examines production processes as active agents in the development of architecture. Behavioural, parametric and generative methodologies of computational design are coupled with physical computing and analogue experiments to create dynamic and reflexive feedback processes. New forms of spatial organisation are explored not as type or context-dependent but by examining scenarios that evolve as ecologies and environments that seek adaptive and hyper-specific features. See more;

This performance-driven approach aims to develop novel design proposals concerned with the everyday. The iterative methodology of the design studio focuses on the investigation of spatial, structural and material organisations, engaging in contemporary discourses on computation and materialisation in the disciplines of architecture and urbanism. Five research studios run parallel to each other exploring the possibilities of Proto-Design. 

Theodore Spyropoulos’ studio, Digital Materialism, investigates behaviour as the means to explore self-regulating and deployable soft systems. Proto-Tower, led by Patrik Schumacher, Mirco Becker and Christos Passas, focuses on the design of inherently adaptive prototypes that intelligently vary general topological schemata across a wide range of parametrically specifiable site-conditions and briefs. Alisa Andrasek’s studio, Protocols, looks at infrastructure implants within the context of heterogeneous networks and non-linear time. Marta Malé-Alemany, Daniel Piker and Jeroen van Ameijde’s studio, Machinic Control, examines architectural design processes incorporating novel digital fabrication methods that challenge current industrial (repetitive) modes of production. Lastly, Proto Tectonics, led by Yusuke Obuchi and Robert Stuart Smith, explores how non-linear design processes may be instrumental in generating a temporal architecture with a designed life-cycle.

See all projects and details at Architectural Association of Architecture;  DRL Phase 1 & DRL Phase 2




Dan Wang, Luis Costa, Michael Rogers, Sean Rasmussen


Daghan Çam, Ulak Ha, Alexandre Kuroda, Karoly Markos


Gabriel Morales Olivares, Bryan Oknyansky, Alejandro Mieses


Anais Mikaelian, Bita Mohamadi, Laila Selim, Lukasz Bzlachcic

Tyson Parks



Tyson Parks is a Montréal-based artist Parks who makes digital paintings using a combination of computer hardware and software that he is designed, a setup he has appropriated from his practice as an electronic music producer, computer programmer, and video artist. He re-imagines the brush, the paint, the canvas. See more;

“My work is a revisitation of non-objective painting philosophies, such as those by WASSILY KANDINSKY, who published formal theories on affinities between painting and music. He wrote about abstract painting in relation to music that likened visual elements of line, color, and shape to musical elements of timbre, pitch, amplitude, and orchestration. Both in respect for, and as a critique of, these interesting but dated theories, I have approached the canvas as a space to inject new visual aesthetics based upon my understanding of contemporary music and composition theory, as well as my practice as a contemporary electronic music producer. Experimentation with materials is important for me. In this case, I experimented with the possibilities of programming my own software and physical interface for digital painting. Through this process of re-inventing the digital paintbrush and digital canvas for myself, I have found myself appropriating many ideas from my music composition process. While exploring the potential of the new tools I’ve created, I’ve found myself fascinated by the simple act and visual result of creating a single stroke." – Tyson Parks for art:21

Click images to enlarge.


Compositions #9-#18 gesture-modulated video-feedback painting archival inkjet print


The Faceless (detail of Composition #23) detail of a gesture-modulated video-feedback painting. 


PrimariesShadowBrush



Taxonomy of Strokes on Black (detail) gesture-modulated video-feedback painting archival inkjet print.

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Tuesday, June 28, 2011

Charlotte Young - Artist's Statement



Interpreted artist's statement from Charlotte Young. See video;


OMA/AMO - PRADA MEN'S SS 2012



OMA/AMO designed a runway framework for the latest show of PRADA's Men's SS 2012 collection. The audience was organized in a perfect field. 600 visitors sit on individual blue foam blocks distributed over a 1.5 x 1.5 meter grid spread through the entire hall. Models flow through the highly-organized audience, following multiple choreographed routes that allow maximum visibility. See more;

"The field is a commentary on the audience, transformed from indeterminate crowd to regimented, possibly anxious, isolated individuals. Each guest becomes a challenge for the new fashion; each confrontation becomes highly personal. It is based on a zero degree approach: a spatial system as opposed to an elaborated design. Artificial grass covers the floor. Light is provided by 16 panels of 30 PAR lights each, vaguely resembling stadium lighting systems." - OMA/AMO

Photos by Agostino Osio









PRADA's Spring Summer 2012 Menswear Show


Monday, June 27, 2011

Hilary Lloyd at Artists Space



Artists Space is currently showing the first solo exhibition in the United States by British artist Hilary Lloyd. The exhibition will feature new work developed by Lloyd in direct relation to the architecture of Artists Space. The doors will be open until next 21th August. See more;

"Hilary Lloyd’s work is predominantly realized through the presentation of sequential images, either within video or slide installations. This work is rooted in Lloyd’s observation of people, objects and spaces. Each individual piece portrays its subject in isolation: men working at an outdoor carwash in Sheffield, UK (Car Wash, 2005); the iconic DJ Princess Julia playing records at Queer Nation in London’s Kings Cross (Princess Julia, 1997); a motorway construction site in Glasgow (Motorway, 2010); a young man taking off his t-shirt (Colin #2, 1999). Lloyd’s camera acts as a voyeuristic gaze that addresses minimal, often repetitive movement and banal materiality. The resulting compositions appear at times staged and at others record the world from afar, examining the phenomenological interplay between the honed theatrics of physical activity, and the immaterial conditions of seeing and being seen.

The equipment used to display these images (monitors, projectors, stands and cabling) form a highly visible and fetishized aspect of Lloyd’s installations. Similar to the awareness of the body’s movement in space induced by minimalist sculpture, the amplified presence of the technologies of audio-visual display compels a physical dimension to the act of looking. Viewers are placed within an equivalent ‘scene’ of experience to that which exists between Lloyd and her subjects – a scene mediated by codes of posture and desire." - Artists Space

Photos by Daniel Pérez.






Clickistan.org



Clickistan.org is a web-game created by ubermorgen.com, a duo of Swiss-American-Austrian digital artists. The game is a donation ware, to donate to the annual fund for the Whitney Museum, which commissioned it. Clickistan is chaotic, there's really no motivation to play other than to see what comes next and for the basically irrelevant non-thrill of maximizing a pointless score but visually, it's cool. See more;

Play here.