Showing posts with label SCULPTURE. Show all posts
Showing posts with label SCULPTURE. Show all posts

Tuesday, August 20, 2013

Gemis Luciani


"Gemis Luciani manipulates, de-composes and re-assembes common objects such as design magazines, phone books and 3D architectural renderings, he reconfigures them in newly built systems of shapes and surfaces. His collages and spatial, large scale installations are meticulously created, and rely on a strong minimalist aesthetic." See more;


Marginal Compositions, 2013
magazine on dibond with frame / 40cm × 50cm  x 5cm

"Marginal Compositions is a project in development centered on the investigation of a marginal space’s aesthetic qualities. The works are realized with various magazines. Every magazine’s page is folded in a way to erase the textual element of the previous page and to leave only the margin visible. The compositions are produced by repeating this action until the magazine’s surface is completely covered. Every work is a representative but not definitive image documenting this kind of space’s expressive potential."



Models, 2010
magazine on dibond / 40cm × 60cm  x 3cm

"Models is the title of a series of collages created by systematically folding fashion, design, music and architecture magazines. Each "model' represents a typology of movement within the enclosed layout of the magazine. Each page is folded upon the other so as to hide the text  of the previous page. This forms a flow of visual elements, a series of fragments that articulate vertically on the entire surface of the magazine. “Models” is a methodology for the construction of an image which interacts with the spatial organization of paper-based communication through a different compositional model."



Piece of Space, 2011 -13
phone book / 40cm × 30cm x 18cm

“Piece of space” is a research project on the relationship between word and image in the visual representation of urban spaces. The works are realized using telephone books, cut and fixed to the wall.




Flexible Shapes, 2013
 telephone directory of businesses / 40cm × 20cm x 10cm

"Flexible Shapes is a research project about a sculpture’s morphological flexibility,  made of a series of 10 pieces realized inposing an intervention onto a numer of Yellow Pages books. The works are modified after every public exhibition. The work’s transformation, the shape’s durability and its persistence in time are all defined by the exhaustion of the formal possibilities offered by their pages’ sharp cut. The works are exhibited as plastic temporary configurations of an object, until they reach a more permanent sculptural definition."



Monday, June 24, 2013

Edgar Diehl



Interesting geometric relief paintings by Edgar Diehl. Even through a picture they already make some nice optical effects imagine seeing them irl. See more;



Monday, May 13, 2013

Jeremy Couillard


Programming Pyramids
Jeremy Couillard has been working in his new project "My Time in the Cult of Melting Ancestors" for around a year. Jeremy has created diverse number of pieces, including a great 19 min. video you can watch into the post, several acrylic paintings, and kinetic sculptures which are connected together with the video and are all controlled by a plinth in the center of the exhibition at Louis B James in NY,  a solo show that will be running til next May 31, 2013. See more;

Press release, (an essay on Super Mario):
"A Japanese playing card company, loosely translated as Leave Luck to Heaven, develops a video game based around a new mythology where its participants become two Italian plumber brothers, who, by undergoing a Joseph Campbell-style hero’s journey through giant green pipes, are transported to a realm of evil turtle beings and anthropomorphic mushrooms. They discover in themselves god-like powers through plants, fungi and astral guidance, as they travel through realms, or worlds, under, on, and above ground. Dark worlds, day worlds, ice worlds, worlds on treetops, worlds underwater. The brothers can break brick walls with their heads, jump on bullets, walk through walls and go down hidden tubes; they accumulate coins to purchase their reincarnation and climb secret plants hidden in boxes to walk on clouds. In lava-soaked, labyrinthine brick castles they battle giant turtle soldiers in order to rescue a human princess, who is always in another castle and replaced with a mushroom man. They finally find her in the 8th world, after completing something perhaps similar to the Buddhist 8-fold path. 

Mario is the first hero created in the computational realm. At his core he is binary numbers, code, and logic gates. He is electrons travelling through a Ricoh 2A03 8-bit processor. Through all of us he was brought to life by manipulating an early Christian symbol of the cross and two red Japanese suns on a controller hooked up to a minimalist grey box reminiscent of Robert Morris plugged into a glass tube of deflection coils and electron guns. Children sat in dark rooms engaged in the first of many computational cultist rituals under the glow of the cathode containing images of the plumber hero who could be almost telepathically controlled. Soon Mario embarked on a myriad of adventures to new worlds: riding egg-eating baby dragons; battling robed ghosts, naked ghosts, and other increasingly complex enemies. Then Game Boy came out: the first portable computational mythology. Soon after, 

Mario discovered the mathematical third dimension, began jumping through paintings to enter his worlds. He climbed mountains, went to new planets and galaxies, discovered computational gravity, and began to collect crystals along with coins. Mario is an analog for lo-fi spirituality and digital age mysticism. His cosmology is every bit as cryptic as the Popol Vuh, as Vedic rituals or symbolic flesh eating, though from the beginning his story is one we don’t believe but in which we are every bit as invested."

MY TIME IN THE CULT OF MELTING ANCESTORS




Acrylic paintings on panel - 48"x48"




Installation at Louis B James

Floor 1: An installation of paintings, kinetic sculpture and dioramas built around a 20ish minute video that takes place in the space you observe it in. Kinetics react to the video and are all controlled by a plinth in the center.



Floor 2: A beeping meditation room that is activated by pushing a red button. A mandala begins to spin, 6 screens light up and start beeping. The viewer is invited to use the beeps and images for meditation.



Monday, April 29, 2013

What we call sculpture at CERMÂ


Ecstasy rmx by Francoise Gamma

CERMÂ presents a new exhibition titled What we call sculpture which focuses on the possibilities of sculpture through the use of digital tools in the context of Internet and the exhibition possibilities of the online medium. It features works by Chris Timms, Francoise Gamma, Kareem Lofty and Manuel Fernandez. Check it out through the interactive and virtual walkthrough, here.

"Since the advent of video games and the Internet, the notion of actual physical space has been complemented by the existence of virtual spaces, built using code and 3D software where graphics you can see on the screen not only occupy a physical space as storage on a hard disk, but through contemplation or interaction with simulated spaces we can perceive aspects as size, material and volume, all typical of traditional sculpture.
From Mario Bros for Nintendo 64 in the entertainment industry, through social networks like Second Life, to come up with new ways in which we perceive the real world using simulators such as Google Earth, the products generated by 3D software tools have changed dramatically shaped the way we relate and understand the real space, so much so, that an architect can now recognize the version of AutoCad with which a building is designed.
What we call sculpture is a collection of works that use sculpture procedures, installation, intervention, etc. as a means of digital experimentation to develop artistic strategies online." - CERMÂ. See more;

New Ruins by Manuel Fernandez

Manuel presents New Ruins. Google Earth Tour, a site specific installation with two parts: A greec doric column model extracted from a 3D Parthenon model,   emapped and installated in the 3D gallery scale space from the ceiling to the floor. And the second part it's New Ruins. Google Earth Tour, a screencapture video documenting the remapping geolocated installations’s project made in Google Earth, in wich the most known ancient ruin models have been remapped and installated in their original places.





Sensual Objects by Chris Timms

Sensual objects originated as looped .gifs relating to the sensual space of experience, typically attributed to physical presence.




Hummel head by Kareem Lotfy




Ecstasy rmx by Francoise Gamma

Francoise Gamma presents Ecstasy rmx a digital animated 3D sculpture, inspired by the saturnian night, the medieval poetry and fractals in the social networks.



Exhibition map_


Friday, April 19, 2013

One Good Emperor by Ben Alun-Jones



"There were ‘Five Good Emperors’ of ancient Rome - Nerva, Trajan, Hadrian, Antoninus Pius and Marcus Aurelius. These five men were the most successful of their kind. ‘One Good Emperor’ asks if by mixing and blending their best attributes can we find the greatest Emperor of the Roman Empire?

Using his 3D scanning and remixing tools, Ben Alun-Jones has scanned the busts of these five emperors from the British Museum in London. These scans have then been blended to create different mixes of One Good Emperor. Several attempts to find the perfect mix will be shown and reproduced physically. Many of these classical busts were also reproductions and so the idea of the original can often be distorted. This project questions the notions of value and uniqueness in a world where any object can be scanned, sampled and reproduced, simply by recording the object on video." -  the Works Collective. See more;

This work has been recently shown in Ventura Lambrate Milan as part of the Works Collective.




Friday, March 22, 2013

Clemens Behr



Clemens Behr's work is based on abstract installations and sculptures built in both public and interior environments. These three-dimensional and volumetric collages which usually are dimensionally huge are made of found recycled ephemera as well as basic building materials such as cardboard, wood, paint, tape and found materials. Into the post there are some works from 2012 but I recommended to see his great portfolio.

“My work is complicated, inexpensive and improvised…My process all begins with the space, which acts as a basis for planning. The space defines the colors and shapes, as well as any fixing or mounting possibilities and the dimensions of the piece.  I can’t plan that much in advance, because I can never be certain which possibilities and machinery will be available for me to use. Once I have the composition or an idea of the finished piece visualized in my head, I usually begin to paint the cardboard. Then a wooden frame is screwed together onto which the cardboard will be fixed. This occurs very haphazardly. Before I travel to cities like Delhi or Marrakech I do no preparation before. I just look at the city’s colors and shapes and try to adopt it in to my work. In general, the way I work should be a kind of transformation of the architecture. It pulls everything apart and assembles it in a new geometrical disorder. The source of my inspiration can definitely be traced back to the work of Marcel Duchamp and Kurt Schwitters, and I would name Gordon Matta-Clark as my favorite artist.” - Clemens Behr for Futurism 2.0. See more;

Suspended Bins & Broken Windows, 2012 






Seize Marseille, 2012  







The image below is from a duo show by Clemens Behr and Nural Moser called Rauminstallation mit Pumpe (und andere Sachen), curated by Open Walls Gallery and will open at Stattbad, on April 13th. 
"The artists will present a large-scale sculptural piece inside one of Stattbad’s large empty swimming pools. The two artists' collaboration is a moving four-dimensional installation combining Behr’s trademark improvised abstract work and Moser’s sound piece. The sculpture is set in motion through the water being pumped from the pool triggering small mechanisms articulating and animating the whole piece. The show will also introduce the viewer to different types of works by Clemens Behr: paintings, silkprints, objects, as well as some of Nural Moser’s architectural printed collages."