Showing posts with label INTERACTIVE. Show all posts
Showing posts with label INTERACTIVE. Show all posts

Wednesday, December 11, 2013

Onformative at Alpha-ville EXCHANGE



Onformative is a design studio founded by Julia Laub and Cedric Kiefer in 2010. The studio specialises in generative design covering various types of media and topics. At the intersection of technology, design and emotion, Onformative develop innovative, cross-media solutions for their customers in the domains of culture, education and technology.

Onformative is one of the great guest to talk at the first edition of Alpha-ville EXCHANGE next 17th January 2014 at Rich Mix Cinema and Arts Centre in London. Julia and Cedric have been asked to talk about their practice, influences and recent/ in progress works at the event. They are going to illustrate how they move across the commercial, artistic and sometimes educational sectors and how they use collaboration and exchange of knowledge to produce works and projects. 

Alpha-ville EXCHANGE is just a one-day event designed to offer the London art, tech and creative communities the opportunity to connect, exchange ideas, get inspired and discover new talent. More information about participant artists, programme and tickets prices here. See into the post some generative projects and concepts Onformative has been working in the last three years;



unnamed soundsculpture, 2012

"The basic idea of the project is built upon the consideration of creating a moving sound sculpture from the recorded motion data of a real person. For our work we asked Laura Keil  a berlin based dancer to interpret a musical piece – Kreukeltape by Machinefabriek – as closely as possible with the movement of her own body. She was recorded by three depth cameras (Kinect), in which the intersection of the images was later put together to a three-dimensional volume (3d point cloud), doing so we were able to use the collected data throughout the further process.

The three-dimensional image allowed us a completely free handling of the digital camera, without limitations of the perspective. The camera also reacts to the sound and supports the physical imitation of the musical piece by the performer. She moves to a noise field, where a simple modification of the random seed can consistently create new versions of the video, each offering a different composition of the recorded performance. The multi-dimensionality of the sound sculpture is already contained in every movement of the dancer, as the camera footage allows any imaginable perspective."



"Similar to painting, a single point appears to be still very abstract, but the more points are connected to each other, the more complex and concrete the image seems. The more perfect and complex the “alternative worlds” we project and the closer together their point elements, the more tangible they become. A digital body, consisting of 22 000 points, thus seems so real that it comes to life again.

Using 3 different microsoft kinect cameras the movement of the dancer was recorded into those 3d pointclouds that were synced and exported as one large dataset as Krakatoa particle files to be loaded into 3ds max for further rendering and creation of the 3d scene including the camera movement that is controlled by the audio as well." - Onformative

Project collaboration with Daniel Franke.



fragments of RGB, 2010

"This project experiments with illusion and perception on various levels. The classic LED screen as a medium was simulated and disintegrated by the creation of a pixel-like optic using simple projection rather than the entire image’s being comprised of individual points of light. If one examines the idea of perception more closely, especially individual perception – which differs from individual to individual – then a second consideration arises in regard to »fragments of RGB«.

We became interested in the observer’s personal view and in »re-projecting« this. The installation reacted to and changed with the viewer’s movement and, hence, his perspective and point of view. The illusion of a LED screen was destroyed and the RGB elements dissolved to form new, translated images and, thus, a transformed »reality«. Beside the installation that illustrates the sensitive interaction between person and image, »fragments of RGB« is also intended as a photographic series in which the transformations that occurred on the display were consciously photographed, whereby the effect of alienation was intensified in the design process." - Onformative




ScreenCapturer Processing library, 2012

"Probably everybody has experienced how complicated it might be to work with video in Processing, especially if you want to import a lot of different videos for testing purposes. You need to take care of the resolution, the codec and the size of the video file, in order to make it suit your specific requirements. Furthermore you might not even have access to a video or image file at all and just want to test some media in your sketch. That’s where the Processing ScreenCapturer library comes in quite handy."

"The ScreenCapturer library for Processing enables you to capture any part of your screen and include this capture into your Processing sketch as image or video. This way you can try out video or image input in your Processing sketch without having to change the video/image import lines in your source code and don’t have to worry about problems regarding resolution, codec etc. Using this tool you can simply play a video in your browser or from your hard drive and move the ScreenCapturer window on top of your video and access everything inside this window frame from your Processing sketch. ScreenCapturer also allows you to take screenshots of certain areas of your desktop at stated intervals that could be useful for time laps videos for example." - Onformative

View code and project page here



reël, 2011

"As an experiment, we wanted to investigate in the different visual forms, the process of sorting can have. Each sorting algorithm reveals its particular strategy as a unique pattern. We took a row of pixels of a photograph and sorted the pixels by their color value. Since Processings color object is actually a number, they are perfect to be ordered. It worked well with grays, but revealed an unintuitive sorting of the colors. While they are ordered mathematically, one expects the gradients to be different.

In the next step we took each pixelrow from top to bottom, scanning and sorting image. This way a certain rythm of color hues, brightness and darkness is added to the sorting processes. Each animation has a duration if 720 frames, since 720 rows were sorted from top to bottom. We like the idea of translating the image dimension into the time. The next step would be to think about how the image has to look like, to create a certain rythm, and in the end maybe a story." - Onformative








Alpha-ville EXCHANGE 1 features a Day Programme packed with presentations, talks and social events alongside a music programme in the evening for attendees to network and enjoy. Work will be presented across: motion graphics, graphic design, illustration, interaction design, generative design, digital and software art, mixed media art, data visualisation and more. Tickets available here.


Tuesday, November 5, 2013

The Wrong - New Digital Art Biennale


Protey Temen 

Finally last friday first November was launched a huge event on the Internet, an online art biennale called The Wrong including 30 "pavilions" and more than 300 artists. It has been created by David Quiles Guilló who previously has made other great projects such as ROJO and physical events like NOVA Festival. 

The 30 pavilions have been curated by different artists who have selected the participants and designed their own website to showcase the pieces, below into the post there are listed all the active pavilions so far, I recommend to take it easy, you will need more beer in your fridge for sure, there is so much great stuff presented in this online biennale using different digital formats.
I haven't finished yet to see all the works properly but I like the variety in general, also to know about new names and young artists and to see fresh and new work from people I admire. Regarding to the pavilions I like different qualities from each of them such as the curation, the design, aesthetic, presentation, the interaction and functionality with the environment, the social connection, feedback with visitors. 

The online biennale will be open till 31 December of this year, during this time it will be quite active and featuring new pavilions, don't miss anything by following all the the feedback of on its fb page here. There is also an unlimited pavilion called Homeostasis Lab which displays a selection of artwork submissions of artists and general public interested in participating in the event, another pavilions give this option too.
The Wrong has recruited several art spaces in cities around the world (listed below) as The Wrong Embassies, a temporary AFK project, where the physicalexperience of the digital biennale will take place with live performances, workshops and exhibitions. See more;



The Wrong Online Pavilions

And one day, boom: the pavilion of exploded reality! 
by Chiara Passa 

Another Post In The Wall 
by Eric Mast 

Beautiful Interfaces: The Deep in the Void 
by Miyö Van Stenis 

Beyond Folklore, Olia's Chapel 
by Helena Acosta 

Caóticamente Random 
by Johann Velit 

Chamber 
by Sara Ludy 

Conductivity-Resistivity 
by Giselle Zatonil 

Exotic Forbidden Torrents 
by Peter Rahul 

Flesh and Structure: The Biopolitical Commons 
by Erik H Rzepka 

Homeostasis Lab 
by Julia Borger Araña & Guilherme Brandão 

iMOCA 
by Michael Staniak 

pl41nt3xt 
by A.Bill Miller 

Plan 9 Channel 12 
by Yoshi Sodeoka 

Plastic yet still in-between 
by Andrew Benson 

Shadow Box 
by Rollin Leonard 

Soci4lites 
by Emilie Gervais 

Swimmingpool Pirahnas 
by Ellectra Radikal & Systaime Alias Michaël Borras
The Age of the World Picture 
by Cristina Ghetti 

The Eternal Internet Otherhood 
by Lorna Mills 

Update Status 
by Emilio Gomariz 

Western Digital 
by Rick Silva 

Wilderness of Mirrors 
by Max Hattler 
Wonder Cabinet of the Big Electric Cat 
by Play Damage 

Young Internet Based Artists
by Anthony Antonellis



The Wrong Embassies

Transfer in Brooklyn, Smart Objects in Los Angeles, Paradise Hill in Melbourne, Mutuo in Barcelona, Plutón in Valencia, TAL in Rio de Janeiro, Espacio Tumba in Buenos Aires, Hit The Dirt in Santiago de Chile, NNM Studio in Lima, LabLT in Montevideo, Un Lugar in Quito, Áncora in Valparaiso.


The Wrong


Thursday, October 17, 2013

_playGnd by Nick Briz



Nick Briz launched few weeks ago an excellent and fun platform to learn and play with webGL, it is called  _playGnd, a perfect introduction to webGL and its possibilities working through animated threedimensional objects on the web. I find this project very interesting, specially for those ones who are not into programming and could think that webGL it's too complex.  
The _playGnd has three simple sections which Nick has explained very well through a video tutorial series that introduce you to be in touch and generate threedimensional environments easily using pre-programmed functions and by copying and pasting and modifying codes from different libraries. These are the 3 sections, explained into the post; the [1] graphix[toCode] interface, the [2] realtime editor, && the [3] sketches archive. See more;

[1] graphix[toCode] interface
http://threejsplaygnd.brangerbriz.net/gui/

"Software is the medium that is not a medium. [...] Code is never viewed as it is. Instead code must be compiled, interpreted, parsed, and otherwise driven into hiding by still larger globs of code. Hence the principle of obfuscation." - Alexander Galloway, The Interface Effect (2012)

"In this first section you generate code for basic three.js geometry using a GUI (graphical user interface). Traditionally GUI’s ‘obfuscate’ code. In the interest of making things more accessible they hide the code, and as a consequence compromise digital literacy. In the _playGnd the GUI is still concerned with accessibility, but in a way that augments the code rather than obfuscating it." - Nick Briz





"An iPhone is not technology, it's packaging and conventions. [...] Your software choices are like any addiction or religion, they want your loyalty and they want your money and they want you to think like them. [...] it's culture politics masquerading as technology." - Ted Nelson, The Myth of Technology/Computers for Cynics(2012)

Traditionally we don’t tend to think of our tools as being ‘political’, but software isn’t neutral. It reflects and imposes the politix of the folks who create it (some, like Galloway, argue it is itself ideology). The _playGnd is no less political and no less bias than any other digital tool, but it stems from a different ethic (an experimental new-media art ethic). For this reason you’ll notice that the editor is a little bit different from the conventional. First, it’s built into the browser + shares the same space as your sketch, which allows for immediate feedback >> you can experiment, tinker, play in ‘realtime.’ Second, the editor includes a ‘snippets’ menu to encourage copying + pasting + modifying + collaging code. - Nick Briz





after you finish working on a sketch in the editor you can ‘archive_it’, which adds your sketch to the xanalogically inspired archive. You can view all the other sketches saved from the _playGnd in the archives as well as remix (fork + edit your own variation of) any sketch in the archive. - Nick Briz




Credits: _playGnd has been buit on the shoulders of these open source projects: three.js (most importantly), HTML Editor (heavily modified version), CodeMirror, and dat.GUI. Also makes use of AsciiEffect.js ( by zz85 ), CSS3DRenderer.js (by mr doob ), Detector.js (by alteredq + mr doob ), ShaderToon.js (by alteredq + mr doob ), proxy.php (by Abdul Qabiz ), and tween.js (by sole ). Some great help from Branger_Briz. Inspired by the ideas/worx of Katie Salen, Mary Flanagan, Alexander Galloway, Martin Heidegger, Marshall McLuhan, and most importantly Ted Nelson && mr doob.

More info about all the credits and inspiration that Nick took to build this platform is on the bottom of this page.

The following still images are some tests made by different artists for the launching of  _playGnd , click on the images to see them. To check out all the (big already) archive go here.


firstStudy without plane by Emilie Gervais




Moody Vibes by Claudia Maté




Rock/through/2planez by Jenifer Chan




Thursday, August 29, 2013

Emilio Gomariz


Some pieces made this year, Emilio Gomariz.
The GIF above is called T/001, is a pixel based generative transition between RGB colors, it's originally displayed through tile repetition filling the whole page as you can see here. See more;

RGB Landscapes, 2013

RGB Landscapes is a GIF series containing 52 pieces featuring horizontal RGB lines which are animated horizontally creating different moire effects.




1PXW, 2013

1PXW combines web and GIF allowing the user to create a horizontal landscape formed of 1px width animated GIFs using the menu to choose between the different (15) sets and to pop up them by moving the cursor over the little black surface, where Y = changes time interval and X = keeps same time




HR URL01, 2013

HR URL01 creates an animated horizontal composition which works through vertical repetition of any image URL inserted as source then is possible to change the height of from 10px to 1px.




Random Rainbow, 2013

Random Rainbow is a collaborative piece between Emilio Gomariz & Chris Shier made for DigitArt exhibition curated by BRIGHT at Centre Pompidou. The piece was featured through Pompidou's internal WIFI connection at Studio 13/16 during the show (June 29 - August 5), now the piece is already online at http://csh.bz/rr/, it has different behavior on mobile devices as it allows the multitouch feature, as you can see in the video below. 




ii URL02. 2013

ii URL02 works through interactive (1px height) horizontal distortion, the user can insert any image URL such as GIF, JPEG or PNG, play with and share the customized URL as the example below would be http://emiliogomariz.net/iiurl02/?url=http://computersclub.org/draw/collection/CC_1004.png . A piece finished because of some great help from Chris Shier too.



Wednesday, August 21, 2013

Liquid Vehicle Transmitter by Brenna Murphy


Liquid transistor resonancy valley, 2013 - Archival pigment print mounted to Dibond

Brenna Murphy's new exhibition "Liquid Vehicle Transmitter" will be at YBCA (San Francisco) till next September 8, a show curated by Ceci Moss.

"Brenna Murphy begins each new work with a digital image file and proceeds to manipulate it across multiple applications—Photoshop, Blender, After Effects, and more—to create a unique, artificial aesthetic. Patterns recur at various scales, imbuing her structures and environments with a mesmerizing, hallucinatory effect. We are invited to negotiate our own place within this realm, and sync in." - Ceci Moss. See more;


"Recalling the kinds of interactions with digital screens that have now become second nature—zooming, clicking, scrolling—Murphy’s video games, mindbending prints, websites, and intricate installations require us to physically, mentally, and visually navigate a terrain. The artist often refers to the structure of the labyrinth as a central concept across her multidisciplinary output, and its logic is a major factor in dictating the viewer’s orientation within a work. […]

Murphy’s YBCA exhibition, Liquid Vehicle Transmitter, seems to offer up yet another form, the emergent labyrinth. It transports the visitor to an alien universe where obsessively detailed compositions morph and slide into one another. Like the strange, shifting interiors found in the video game exhibited in this show, Nightscape Navigator, new things appear as you move forward. The path is never set, but seems to reconstitute itself afresh as you take each next step. […]

Like all of Murphy’s work, her new installation emergent entity chant array seeks an attunement with the viewer. Dizzyingly intricate, it permits multiple entry points on the visual, physical, and sonic registers. Murphy’s interest in audience engagement also informs her involvement in two different art collectives, MSHR and Oregon Painting Society. These groups use unique handmade electronic instruments to experiment with performance, sound, sculpture, and installation. They transform the surrounding environment into another domain, bringing about transcendent happenings that test the audience’s sense of reality." - Ceci Moss, Assistant Curator of Visual Arts


Liquid Vehicle Transmitter digital prints
Archival pigment prints mounted to dibond
Images courtesy American Medium


Opal twins, 2013

Sky lattice, 2013

Insect vehicle, 2013


Nightscape Navigator
download for Mac and PC
Nightscape Navigator is part of MSHR, a collaborative project by Brenna Murphy and Birch Cooper.




Emergent entity chant array
Installation




Wednesday, August 14, 2013

Evolution Of Silence by Matthias Lohscheidt



Evolution Of Silence, 2013, an interactive sound-installation by Matthias Lohscheidt.
"The work »Evolution Of Silence« portrays a virtual world populated by artificial creatures. Each creature creates a tone defined by its DNA, and is visually represented by a ray of light inside a holographic projection. The population of these creatures evolves steadily in an evolutionary algorithm. The virtual world provides an inaudible key as an environmental condition. The more the tone of a creature fits the key, the louder its tone sounds, the stronger and broader its ray of light is, the more attractive it is to the other creatures and the longer it lives. Thus, it can produce many offspring by mating other creatures. Deviant tones however are quiet, have a very thin ray of light and die relatively quickly.
This way, the population inside the world evolves from a disharmonic and chaotic soundscape to a harmonic structure, fitting more and more to the key provided by the environment. After two to three minutes the environment key changes randomly, and the soundscape immediately becomes chaotic again. The population will adapt to this new environment over the period of several generations." - Matthias Lohscheidt. See more;


"The visitor can influence the evolutionary process by touching the rays of lights belonging to the creatures and thus “feeding” them. If the weak, quiet creatures with deviant, disharmonic tones, a thin ray of light and imminent death are touched or “fed”, they immediately become strong and loud. Thus, they are much more attractive to the other creatures and can produce many offspring. So the process of harmonising controlled by the evolutionary algorithm will slow down and be complemented with disharmonies.

»Evolution Of Silence« is the result of a series of experiments where I applied evolutionary algorithms to the emergent generation of sounds. Following JOHN CAGE, »Silence« is interpreted as the occurrence of all sounds that arise inside an environment by the very existence of all beings and elements – without any intention associated with those sounds: The artificial beings of the virtual world don’t sound to fulfill a musical purpose, they just sound because they exist. Only the environment with its progressing evolutionary process judges every tone and sets it into a harmonic context. This context attributes an intention to every tone, that is however, only valid within this context." - Matthias Lohscheidt.

Technical Information

All software is written in Java based on the Processing-library. The sound is generated with SuperCollider, which is controlled by the java-application through the great SUPERCOLLIDER-CLIENT for Processing by Daniel Jones. The tracking has been realized with a Kinect and Daniel Shiffman’s OPENKINECT-LIBRARY.

List of all used libraries: TOXICLIBS by Karsten “toxi” Schmidt, DNA by André Sier, OPENKINECT by Daniel Shiffman, PROCESSING-SC by Daniel Jones, OSCP5 and CONTROLP5 by Andreas Schlegel, ANI by Benedikt Groß



Thursday, July 25, 2013

MAPS by Kim Asendorf



Kim Asendorf just launched MAPS a new beautiful project where the maps are translated into abstract colourful compositions. There is not text either indications only there are some random functions which are applied every time the user refresh the page such as zoom, position and colors to get different results. It has been created using Google Maps technology actually Kim used the same way for the URL of the project than Google does, like maps.kimasendorf.com a detail I really liked. Explore it by yourself, it can get more abstract as deeper you go. See more;




Tuesday, July 23, 2013

Shift by Media Lab



Shift, an interactive audio visual installation created by Media Lab in 2011. 
"Shift is an array of machines shifting bits and bytes informed by simple and highly repetitive algorithms. Shift pays attention to its environment through the ever-watchful eye of a built-in camera and responds to movement. Changes in state are expressed through audio and visual abstractions." See more;

"During the exhibition, the audience was able to interact with Shift through the build in web-camera of each individual computer. Activity sensed by the camera would result in visual and audible changes animating the audience to further explore the underlying system of the work through different forms of gestures. 

How did the software work? To get started, Andreas prepared a software template, a sketch, that would be used by each individual member of the project. By tweaking and changing parameters and the structure of the software code, new and different mutations of the initial program would emerge. We ended u choosing 20 variations to be displayed. In the next step interactivity was added to the sketches. Since each computer that we were using was equipped with a web camera, we added a code that would allow us to capture, analyze and translate the camera feed into an additional parameter for our sketches."

The algorithms are shaped by Andreas Schlegel, Benson Chong, Darrick Ma, Dhiya Md, Felix Sng, Marvin Liang, Mike Chen, Sid Lim.




Monday, June 24, 2013

PURE FLOW by Katy Connor



"PURE FLOW is a mobile artwork by Katy Connor that reveals new perceptions of technological systems, transforming the iPhone and iPad into a Live probe revealing the noise between GPS satellites, 3G networks and Wifi hotspots as a tangible presence in the environment.

PURE FLOW visualises these signals as a sliver of fluctuating white noise, responding directly to the movement and immediate environment of the device. The user can directly manipulate the outcomes, by touching the visual and sonic patterns triggered by fluctuations in the data, sampling this immersive and enveloping field." See more;

"PURE FLOW visualises the instability and fragility of Live signals, passing through cloud cover, being absorbed by bodies, reflecting off concrete and refracting through glass. The APP subverts the use-value of GPS as a surveying and navigational tool; revealing these invisible data streams and highlighting their ubiquity, as sophisticated military technologies become key components in daily life."

Download it here.



Friday, June 14, 2013

The Act of Selecting Objectified .com



Jan Robert Leegte continues exploring the selection marquee through the website by putting it as an object. This new piece titled "The Act of Selecting Objectified" it's probably the evolution of selectionasanobject.com where every time you refresh the page it appears a new rectangular selection, this time the user interact with the work by creating a new selection. 
Late last year he also made another minimal and great concept using the selection marquee but in connection with a random imagery source which contextualizes what we see in Photoshop everyday, check it out here. Jan Robert Leegte is being quite productive online lately, I recommend to see on his website some other good works he created this year. See more;