Showing posts with label COMPUTER. Show all posts
Showing posts with label COMPUTER. Show all posts

Thursday, September 19, 2013

Computer Graphics & Art



Computer Graphics & Art was an excellent quarterly publication highly focused in computer graphics and computer artists who were using and experimenting with this media back in the 70's. It was produced in Chico, CA and published by Berkeley Enterprises Inc. The magazine worked for only 3 years, the time for publishing 12 great issues from 1976 to 1978. Each magazine has around 35 pages including essays, several illustrations from works and studies and descriptions from different artists such as Manfred Mohr. 

"COMPUTER GRAPHICS & ART is a new international quarterly of interdisciplinary computer graphics for graphics people and computer artists. This new periodical is aimed at students, teachers, people from undergraduate and graduate institutions, researchers, and individuals working professionally in graphics. Its topical coverage is broad, embracing a variety of fields. It is useful, informative, entertaining, and current."  

compArt daDA, the database Digital Art, made a great research job compiling 11 issues of Computer Graphics & Art in good quality PDFs which can be downloaded here.  There's only missing the first issue VOL1 Nº1 which probably was published on February 1976, if someone knows anything about that first issue it would be great to complete the whole publication, let us know please! See more;



Computer Graphics & Art - May 1976
[PDF] · [+ info]

Artists featured: Georg Nees, Charles "Chuck" Csuri, Zdeněk Sýkora, Herbert W. Franke, Ken Knowlton, Edward Zajec, Roger Vilder, Thomas Michael Stephens


Computer Graphics & Art - August 1976
[PDF] · [+ info]

Artists featured: Gerhard F. Kammerer




Computer Graphics & Art - November 1976
[PDF] · [+ info]

Artists featured: Manfred Mohr, Frieder Nake, Herbert W. Franke





Computer Graphics & Art - February 1977
[PDF] · [+ info]

Artists featured: Vera Molnar, Lillian F. Schwartz, Otto Beckmann




Computer Graphics & Art - May 1977
[PDF] · [+ info]

Artists featured: Ken Knowlton, James Ver Hague, Kerry Jones



Computer Graphics & Art - August 1977
[PDF] · [+ info]

Artists featured: Herbert W. Franke, Edward Zajec, Vladimir Bonačić, Grace C. Hertlein, José Luis Alexanco, Matsuko K. Sasaki



Computer Graphics & Art - November 1977
[PDF] · [+ info]

Artists featured: A. Michael Noll, Vladimir Bonačić, Grace C. Hertlein



Computer Graphics & Art - February 1978
[PDF]



Computer Graphics & Art - May 1978
[PDF] · [+ info]




Computer Graphics & Art - August 1978
[PDF] · [+ info]

Artists featured: Goran Sundqvist




Computer Graphics & Art - November 1978
[PDF]

Thanks for the tip to Alexander Lis

Thursday, September 5, 2013

Two Boxes at Once



"Two Boxes at Once, 1979,  is an example of early computer graphics animation on the Datamax UV-1, developed by students at the Electronic Visualization Lab. This animation was created by Mark McKernin". See more;



Thursday, August 29, 2013

Emilio Gomariz


Some pieces made this year, Emilio Gomariz.
The GIF above is called T/001, is a pixel based generative transition between RGB colors, it's originally displayed through tile repetition filling the whole page as you can see here. See more;

RGB Landscapes, 2013

RGB Landscapes is a GIF series containing 52 pieces featuring horizontal RGB lines which are animated horizontally creating different moire effects.




1PXW, 2013

1PXW combines web and GIF allowing the user to create a horizontal landscape formed of 1px width animated GIFs using the menu to choose between the different (15) sets and to pop up them by moving the cursor over the little black surface, where Y = changes time interval and X = keeps same time




HR URL01, 2013

HR URL01 creates an animated horizontal composition which works through vertical repetition of any image URL inserted as source then is possible to change the height of from 10px to 1px.




Random Rainbow, 2013

Random Rainbow is a collaborative piece between Emilio Gomariz & Chris Shier made for DigitArt exhibition curated by BRIGHT at Centre Pompidou. The piece was featured through Pompidou's internal WIFI connection at Studio 13/16 during the show (June 29 - August 5), now the piece is already online at http://csh.bz/rr/, it has different behavior on mobile devices as it allows the multitouch feature, as you can see in the video below. 




ii URL02. 2013

ii URL02 works through interactive (1px height) horizontal distortion, the user can insert any image URL such as GIF, JPEG or PNG, play with and share the customized URL as the example below would be http://emiliogomariz.net/iiurl02/?url=http://computersclub.org/draw/collection/CC_1004.png . A piece finished because of some great help from Chris Shier too.



Thursday, July 4, 2013

(Glitch) Art Genealogies essay by Rosa Menkman


Gridfont by A Bill Miller Image and interlaced Helvetica font by Rosa Menkman

Last March the (ᴳ̐litch) Art Genealogies exhibition took place at LEAP Gallery in Berlin. The exhibition statement said; "[...] The exhibition focuses on the different threads that interconnect generations of the different communities of visual (glitch) artists and their working methods, conceptual themes and problematics.
(glitch) Genealogies fragments Glitch history into multiple (historical) categories, such as ’NES-Aesthetics’, ‘Enigmatic realities’, ‘GUI, Politics and Prose’, ‘psychedelia and the new psychedelia’ and ‘discontinuous systematicities’"
Rosa Menkman, who curated the show together with Daniel Franke and John McKiernan went deeper, analyzing and writing about (Glitch) Art Genealogies. She launched the essay yesterday as a downloadable file  In this post you can see some fragments from the different categories and some references from artists who are part of the essay. See more;

NOTE All the information and references below are courtesy Rosa Menkman from (Glitch) Art Genealogies essay. The complete essay can be downloaded here.


(Glitch) Art Genealogies essay by Rosa Menkman


«Over the last 10 years, glitch, a perceived break from a flow in a technological system, has become a more and more popular subject matter in the (new) media arts. Today, Glitch Art is indeed so popular that theorists often feel the need to categorize and historicize the genre. Dada, Futurism and de Stijl are just a couple of historical Avant-Garde movements that have been used to delineate ‘the history’ of Glitch Art. But this teleological principle defies and confines glitch’ procedural and fragmented nature.

The exhibition (ᴳ̐litch) Art Genealogies does not focus on glitch art from a historically singular point of view, nor does it attempt to give an all encompassing historical or causal overview. Instead, (ᴳ̐litch) Art Genealogies recognizes the complexities and processes of glitch arts’ many affiliated, interconnected and (geo-)fragmented discourses: it tries to shine a light on why particular glitches develop social-political momentum in a specific point in time and how this momentum changes over time. 

(ᴳ̐litch) Art Genealogies is an effort to show just five of the many threaded glitch discourses that play a role in the curators subjective understanding of glitch art at this present. In these threads, generations of different communities of (visual) glitch artists and their working methods, conceptual themes and politics are (inter)connected and/or juxtaposed.» [...]


Psychedelia and New Psychedelia

[...] Psychedelic arts’ original aesthetics such as hallucinatory patterns, recursion, fractals and bright colors are illustrative to glitch, not necessarily because glitch artists have similar convictions or esthetic vision as 1960s psychedelic artists, but rather because of glitch arts’ algorithmic nature which was often referenced in 1960s psychedelic art. However, some glitch works seem to draw direct lines of inspiration or even knowledge (in the case of Anton Marini through collaboration) from these early times of counterculture. What does it mean to re-fabricate a genre 50 years after its coming about? And what is this ‘new’ in new psychedelia? 

gridSol_altar2 by A Bill Miller




Sect 7 N-E, 2013 by Anton Marini vs Rutt Etra




AURAE, 2012 by Sabrina Ratte 





GUI Politics and Prose

The collection Graphic User Interface (GUI) Politics and Prose shows glitch works that expand and explore the meaning and materiality of the GUI. Traditionally, the GUI functions to enhance the efficiency and ease of use of a computer program - in short: to enlarge 'usability'. But in these videos the GUI is exploited to enact a battle at the boarders of system and entropy, standardization and corruption, expression and code, and meaning and non-meaning, thwarting the viewers’ expectations and conventions of the ‘usability’ of a GUI.

JODIs early work My%Desktop (2002-2010) for instance, is best understood as a rejection of what can be referred to as GUI based ‘determinism’. At first sight, this series shows a collection of OS_systems going haywire, ruined and void of meaning. But the GUIs formal fragmentation or what seems to be a remarkably well choreographed spasming, forces the spectator to consider the work more closely. It seems like there is actually something more than just GUI-chaos on display. After reflecting upon the work for a while, it becomes clear that JODI is actually performing the GUI. The conventions I am conditioned to approach a GUI with, are left behind and instead the GUI has been deconstructed into a performance tool and maybe even something close to a writerly software. [...]

OS Desktop from the My%Desktop series, 2002-2010 by JODI




Plugin Beachball Success, 2012 by Jon Satrom




Post_it_desktop_Feedback, 2012 MiYö Van Stenis




NES circuitbending esthetic

Circuitbending is the customization of the circuits within electronic devices such as children's toys, to create new musical or visual instruments generating output beyond their original capabilities. It involves a certain threshold of knowledge and expertise - ie. a basic understanding of electronics and its tools. [...]

The concept that a glitch can be designed or distributed through a standardized glitch software, seems at first maybe a-typical, but has in fact become a more and more common tendency and even important tradition in recent glitch art. More and more ‘new’ glitch art is being modeled after original glitches within older media, perpetuating a shift from destabilizing breaks within technology or information-based processes towards the generic and associative display of more and less ‘retro’ effects. [...]

The Punch-Out! Variations, 2007 by noteNdo




glitchNES, 2009 by no_carrier




Enigmatic Realities

A video card barfs misunderstood RAM, all clipping modes are off, navigation causes environments to warp into all kinds of impossible angles while traces of passed imagery seem to get stuck in the sky and color modes have chosen to celebrate the 60s psychedelia once again. In these six game engine based ‘realities’, the rules of the frameworks that the player normally uses to make sense and navigate their videogames with, are intentionally ruined. [...]

The fact that the game environments still ‘function’, while programmed to ‘glitch’, makes them critically challenging. The gaming platform is in fact redefined to not follow its genre, form or technique and force the user to reflect upon her conventional frames of reference for the particular platform. Finally it becomes clear that software is more than just a preprogrammed tool: it is a materialization of social modalities, that can endlessly be re-modified into different interpretive or social conclusions. [...] 

RANDOM SEED, 2013 by Rick Silva




Psych and Seek 2013 by Kevin Carey




Authorship // Openness

Primarily active during the 70s as both activist and video artist based in and around Chicago, Phil Morton (1945 - 2003) wrote "Distribution Religion", a manifesto based on a conviction best understood as what today is known as ‘copy it left’ (but which Morton dubbed COPY RIGHT). Distribution Religion included the first DIT ‘open sourced’ schematics for an image processor, made by Dan Sandin. Mortons legacy also includes the film and video department of the the School of the Arts Institute Chicago, which Morton instigated and which is believed to be one of the earliest institutionalized film and video departments in the world. 

Mortons convictions still resonate in current video art practices of (SAIC/Chicago based) artists such as jonCates, who initiated the Phil Morton Memorial Research Archive in 2007, and Nick Briz whose Apple Computers (2013) is a [re]mix of Phil Morton's 1976 video tape 'General Motors'. In these (dirty) new media manifestos, Briz and Cates perform their take on issues of ‘Hystories’, planned obsolescence, upgrade culture, technological self-reliance, control and copying.

General Motors, 1970 by Phil morton




!"⟲#3! ⟒Ɍ3"""⟳Ɽ̂ ồ (AKA: Broken Records: Hystories i Of Noise && Dirty New Media), 2011 by  jonCates




Apple Computers, 2013 byNick Briz





Rosa Menkman, July 2013



Visual documentation about the show at LEAP Gallery; pictures here and videos [1] & [2]
Arte made a nice short documentary about check it out here, in german though.

Wednesday, April 24, 2013

Yoichiro Kawaguchi



Some great computer animated works I hadn't seen yet from Yoichiro Kawaguchi using his unique style through his "GROWTH Model", a model based on growth algorithm, a self-organizing method to give form to one's rich imagination or to develop one's formative algorithm of a complex life form. See more info about Yoichiro Kawaguchi and his work process on this previous post. See more;

Origin, 1985




Embryo, 1988




Flora, 1989
Composed by Tod Machover, computer graphics by Yoichiro Kawaguchi. Based on the voice of Karol Bennett.




Gigalopolis, 1995




Cytolon, 2002



Thursday, May 24, 2012

Alex Peverett



I'm quite excited after contacting Alex Peverett to ask him about one of his latest works he made. It is a beautiful video for Poborsk, just for the track called The Nest. Alex uses different ways to create his work, both digital and analog since he started early 70's to experiment with this media. His abstract landscapes and compositions are made of many generative patterns colored as gradients, everything seems to be a careful and organized digital chaos. So I asked him the favor to introduce us to his work, to know more about which tecnologies he uses and how he does. Really interesting. See more;


"My process for creating my video works is analogous to the way in which I produce electronic & computer music, and I have been active in pursuing experiments in both interests for several decades now. Technically my studio is based around an Apple Macintosh computer but I utilise analog and digital hardware from the early 1970s to present day. For my visual work I combine Apple, Sinclair, Commodore, Atari and DOS based personal micro-computers with my expanded Rev5 Fairlight Computer Video Instrument and several other select pieces of video processing hardware.

Initially I program procedural visual patterns and gradients as a foundation for each work using nay combination of BASIC, Processing, Max/MSP/Jitter or whatever other generative pattern generating software I am currently into using. I produce and combine several versions of this initial pattern with raster graphic images, hand drawn via mouse, using software drawing tools.

This material is then treated in a way that is similar way to the way a modular synthesizer would be used and processed and re-processed in a variety of ways through different CRT monitors, cameras, prism sets, VHS decks, video hardware, frame grabbers and editing packages to produce material to edit into the final work.

In relation to using equipment from different decades I don't see my approach as either retro, modernist or futuristic, I use the carefully selected and collected hardware & software which I am most into. The tools that provide the visual textures and visual qualities that connect with me on the deepest level and also have an immediate, comfortable and inspiring physical presence and level of human user interface that is particular to my process, and which I am happy to spend many hours each day using." - Alex Peverett for Triangulation Blog.




The images below are some of his impressive computer graphic paintings made for Computers Club, as he is member of the well known digital collective. Click images to enlarge but I recommend to see their original size at Computers Club, here.

"Spa", 2012




"D.P.4.C.C.14.12.2011", 2011




"ten", 2011




"Ri", 2010



Sunday, May 6, 2012

Spontaneous Symmetry Violation .01



Spontaneous Symmetry Violation .01 (2003) by Recursion VideoLab, 1h 10 min of great visual video manifestations, according with Jason Stephens, more madness from the VHS vaults of the VideoLab. "Recursion VideoLab is a subjective science research project devoted to the exploration and expression of complex emergent behavior through a variety of video-related processes applied to immersive video environments, club visuals, performance art, video projection therapy, and intelligent healing spaces. The Video Lab consists of intertwined video mixers, cameras, computers, sensors, switches, monitors, projectors, controllers, and playback mechanisms which are organized to allow complex video patterns to emerge from simple interactions between components. The process is a type of Generative Art, related to Artificial Life, which can be understood in terms of Complexity Theory and Wolfram’s New Kind of Science. The resulting output is best described as a Dynamic Mandala or a highly evolved descendant of the creatures found in Conway’s Game of Life." See more;

Music: BOOMIN' SIDE / TRIPPER SIDE (Derek, mixed tape 1992, 0:00 - 42:00) 
Music: Digital Division | Live @ Treewood (Derek & Eric, 1993, 42:00 - end).