Showing posts with label internet aesthetics. Show all posts
Showing posts with label internet aesthetics. Show all posts

Sunday, October 20, 2013

MGMT - OPTIMIZER


Still image of Andrew Benson visual for the Optimizer

MGMT has released their third album, a self-titled LP and along with two psychedelic visual projects which have been launched together, one is called "Optimizer", an immersive audio and visual experience to accompany the new album for its full 44 minute run time. It has been directed and edited by Alejandro Miguel Justino Crawford by mixing the visuals produced by Andrew Benson, Chris Timms, Geoffrey Lillemon and Emilio Gomariz. The Optimizer comes together by buying the album on iTunes.
The second visual and interactive project it's their own website whoismgmt.com whose background features a classic already distortion and melting aesthetic created by Chris Shier who has built an interactive painting website working in multiuser mode which means that everyone who is on the website will be painting together over the same canvas in real time. For this occasion Chris has put several easter eggs in your keyboard keys to change colours and aesthetic of the different strokes, also there is another one to create "G"ifs of cropped areas of the painting process.. try it! See more;


Multiuser painting website by Chris Shier






"Optimizer" directed and edited by Alejandro Miguel Justino Crawford
(Below are some still images from the individual works from the different artists to create the Optimizer, courtesy MGMT)

Andrew Benson
http://pixlpa.com/


















Thursday, October 17, 2013

_playGnd by Nick Briz



Nick Briz launched few weeks ago an excellent and fun platform to learn and play with webGL, it is called  _playGnd, a perfect introduction to webGL and its possibilities working through animated threedimensional objects on the web. I find this project very interesting, specially for those ones who are not into programming and could think that webGL it's too complex.  
The _playGnd has three simple sections which Nick has explained very well through a video tutorial series that introduce you to be in touch and generate threedimensional environments easily using pre-programmed functions and by copying and pasting and modifying codes from different libraries. These are the 3 sections, explained into the post; the [1] graphix[toCode] interface, the [2] realtime editor, && the [3] sketches archive. See more;

[1] graphix[toCode] interface
http://threejsplaygnd.brangerbriz.net/gui/

"Software is the medium that is not a medium. [...] Code is never viewed as it is. Instead code must be compiled, interpreted, parsed, and otherwise driven into hiding by still larger globs of code. Hence the principle of obfuscation." - Alexander Galloway, The Interface Effect (2012)

"In this first section you generate code for basic three.js geometry using a GUI (graphical user interface). Traditionally GUI’s ‘obfuscate’ code. In the interest of making things more accessible they hide the code, and as a consequence compromise digital literacy. In the _playGnd the GUI is still concerned with accessibility, but in a way that augments the code rather than obfuscating it." - Nick Briz





"An iPhone is not technology, it's packaging and conventions. [...] Your software choices are like any addiction or religion, they want your loyalty and they want your money and they want you to think like them. [...] it's culture politics masquerading as technology." - Ted Nelson, The Myth of Technology/Computers for Cynics(2012)

Traditionally we don’t tend to think of our tools as being ‘political’, but software isn’t neutral. It reflects and imposes the politix of the folks who create it (some, like Galloway, argue it is itself ideology). The _playGnd is no less political and no less bias than any other digital tool, but it stems from a different ethic (an experimental new-media art ethic). For this reason you’ll notice that the editor is a little bit different from the conventional. First, it’s built into the browser + shares the same space as your sketch, which allows for immediate feedback >> you can experiment, tinker, play in ‘realtime.’ Second, the editor includes a ‘snippets’ menu to encourage copying + pasting + modifying + collaging code. - Nick Briz





after you finish working on a sketch in the editor you can ‘archive_it’, which adds your sketch to the xanalogically inspired archive. You can view all the other sketches saved from the _playGnd in the archives as well as remix (fork + edit your own variation of) any sketch in the archive. - Nick Briz




Credits: _playGnd has been buit on the shoulders of these open source projects: three.js (most importantly), HTML Editor (heavily modified version), CodeMirror, and dat.GUI. Also makes use of AsciiEffect.js ( by zz85 ), CSS3DRenderer.js (by mr doob ), Detector.js (by alteredq + mr doob ), ShaderToon.js (by alteredqmr doob ), proxy.php (by Abdul Qabiz ), and tween.js (by sole ). Some great help from Branger_Briz. Inspired by the ideas/worx of Katie SalenMary FlanaganAlexander GallowayMartin HeideggerMarshall McLuhan, and most importantly Ted Nelson && mr doob.

More info about all the credits and inspiration that Nick took to build this platform is on the bottom of this page.

The following still images are some tests made by different artists for the launching of  _playGnd , click on the images to see them. To check out all the (big already) archive go here.


firstStudy without plane by Emilie Gervais




Moody Vibes by Claudia Maté




Rock/through/2planez by Jenifer Chan




Wednesday, June 12, 2013

Joshua Hopping



This is an untitled piece made by Joshua Hopping using elements from one of my favorite GUI aesthetics, the aqua user interface from macintosh, how beautiful are those scroll bars which Lion killed!

Thursday, June 6, 2013

Jasper Elings



Damn! the work of Jasper Elings wasn't published directly here despite I'm a huge fan of him from long time ago. I'm sure you already know some of his pieces or at least have seen something while surfing the internet as Jasper's work has been highly viral. His simple but great concepts are usually based on the internet culture as you can see on the selection of pieces into the post which probably were created 2 years ago. Jasper is lately quite focused on 3D animation as I saw what he is sharing on fb but of course continuing with the same sense of humor than his previous works and animated gifs which some of them have thousand of notes, have a look to his tumblr. See more; 


UntitledLandscapes.jpg





Sharing a beautiful sunset




Picturebook without pictures




It was a great opening





Flashings in the mirror




Cocksuckers from Outer Space





Animated Gifs
















Tuesday, May 7, 2013

Jonathan Cecil


Portrait of Rafah digital print. 46″ x 46″

Jonathan Cecil created between 2008 and 2011 interesting three-dimensional floating cityscapes generated from satellite and aerial imaging data featuring a particular and beautiful aesthetic. 

"Easy access to aerial imagery and geospatial information is changing how we view and interact with our urban environments. I use these resources to investigate geologic and urban structures, particularly in areas of political interest. This series of work uses satellite and aerial imaging data to explore and to critique the illusionary boundary of macro and micro scales through defamiliarization. Images of urban areas are the input for a computational process that produces a high resolution 3D mesh which is rendered with ray tracing software to produce a final image." - Jonathan Cecil. See more;








Los Angeles Spin





Basrah Zoom



Thursday, March 7, 2013

One gif compositions by Evan Roth



Mesmerizing GIF compositions created by the animation and repetition of one single animated GIF over the website, each piece it's hosted in a different domain, this is an excellent work by Evan Roth! See more;

A Tribute To Heather, 2013

"A Tribute To Heather is a collection of ten new One Gif Compositions (next work featured in this post) created from single animated gif files found on Heather’s Animations. Heather’s Animations is a hand crafted personal archive of early Animated Gifs that has remained online, free for all and relatively unchanged since 1999." 





"One Gif Compositions are a series of web-based pieces that use found animated gif files to create visual motion studies. Unique animation cycles are formed based on how the browser downloads and caches each of the individual .gif files over time. Each .gif in a given sequence is given a unique file name, convincing the browser to treat them as different images rather than copies of a single file."