Showing posts with label 3D PRINT. Show all posts
Showing posts with label 3D PRINT. Show all posts

Friday, July 6, 2012

Mario David Fischer



New works by Mario David Fischer.
"faceoff" and "royal rumble" are both made using a cad program, sliced and printed on translucent acrylic glass layers.  "hyper" and "unnatural" series are created because of a combination of kinetic  based 3d scans and slit-scan interpretation and milled in a solid surface. Mario tells us that the piece "hyper" is a kind of homage to the fixed-gear bicycle hype, if you look twice, you will realize a top view of a bicycle in motion. See more;


Faceoff, 2011 
Silkscreened on ten acrylic layers, mdf pedestal, glossy coat 
37 x 22 x 30 cm





Hyper, 2012 
Half relief - resin, acrylic polymer, alumina trihydrate
75 x 17 x 1,2 cm




Unnatural Selection #1, 2012
 Half relief - Resin, acrylic polymer, alumina trihydrate 
90 x 25 x 1,2 cm




Unnatural Selection #2, 2012 
Half relief - resin, acrylic polymer, alumina trihydrate 
90 x 25 x 1,2 cm




Royal Rumble, 2012
Enamel pen on twenty-four acrylic layers, metal rods, bolt spacers  
53 x 34 x 23 cm




Tuesday, May 22, 2012

Neri Oxman



E,X,Y,Z,S,S,T and Fatemaps are two impressive generative sculptures made by Neri Oxman in 2008.

"The physical features of natural tissues express the distribution and magnitude of the forces that have brought them about. These forces embody the complex relations between physical matter in its given environment and denote its multi-dimensional force field. The work explores the notion of material organization as it is informed by structural load and environmental conditions. Natural micro-structural 2-D tissues are visualized, analyzed and reconstructed into 3-D macro-scale prototypes by computing hypothetical physical responses." See more;

"An object-oriented finite element application is used to determine material behavior according to assigned properties and performance such as stress, strain, heat flow, stored energy and deformation due to applied loads and temperature differences. The interaction between the directional morphology of the specimen and the tensor direction produce physical effects that emphasize the tissue's spatial texture in different ways. The resulting model is six dimensional and includes 2-D information (X, Y), out of plane deformation (Y), elastic stress (S), strain (S) and temperature flux (T). The tissue is then reconstructed using a CNC mill and metal/steel and wood composites. Anisotropic in nature, grain directionality and layering are informed by the analysis resulting in laminated structural composites which respond to given ranges of energy and loading conditions. Beyond promoting a new sensibility to material formation, tissue engineering in construction scales may facilitate theemergence of new a new materialism in architecture and design."  


E,X,Y,Z,S,S,T, 2008 

Sculpture,  Museum of Science, Boston 
Photos: Mikey Siegel





Fatemaps, 2008


Sculpture, Museum of Science, Boston






Tuesday, November 29, 2011

HAPTIC INTELLIGENTSIA by Studio Homunculus



HAPTIC INTELLIGENTSIA is a new project developed by Studio Homunculus. Consisting in a human 3D printing machine that allows the user to tactually perceive the virtual object and to directly transform it into the physical. The user can freely move the extruding gun, which is attached to a haptic interface. When the tip of the gun is moved into a surface region of the virtual object, the interface generates forces under computer control, allowing the user to feel and touch the surface of the object. See more;

Without looking at the computer screen, the only way to visualize the virtual object is to pull the trigger and extrude the material along the feedback surface. The results are always unique and different, depending on how each user responds to the machine’s guidance. The sense of touch is no longer present in our current screen-based interface. HAPTIC INTELLIGENTSIA humanizes the 3D printing process, bringing the user a tactile relationship to the virtual object. 


Friday, October 7, 2011

Daniel Michel 2011


Google Vase

I'm quite impressed about the new work of Daniel Michel. Love the ideas and conceptual work he has developed this year to create new products. His work is based on industrial design and tridimensional fields, he usually gets the inspiration from the real world and  other products which have already been created by others, like you can see in his new three following projects. See more;

Google Vase

A vase created by the work with the term itself. Researched pictures were collected and analized. The rotation outlines of 8 vases were arranged around a centre and connected by minimal surfaces in a 3D construction software. Afterwards the textures were set on the surfaces and the vase was print using a 3D-Printer. 

Materials: plaster, stabilized with cyanoacrylate.



Mirrored Cups

I like the way to create physical products using simple programs such as Photo-booth. Daniel has done a great selection of photographs and then modeled the cups in a 3D software, finally he printed the products in a print 3D-Printer.
*The cup mirrored vertically reminds me of Kai Linke's Mirror Chairs.

Materials: plaster, stabilized with cyanoacrylate





Window Shopping 

This jewelry collection has been made basically taking a video of the real products from the showcases of several jewelry stores. Then I guess he has used a powerful tridimensional tracking software to obtain the diferent volumes from the video, then he has refined them a little bit for printing the final products using a 3D printer.





Monday, August 8, 2011

Primitive [x] Capsule by Charlie Berendsen



Primitive [x] Capsule is the latest project by Charlie Berendsen, graduated at the Interaction Design department at the ArtEZ Academy of Art & Design and works in the field of 'Information Design', where data (input) and poetics (output) meet after the link (design).

"It isn’t possible to describe the shape of an object as one shape. On the other hand, It is possible to describe a collection of shapes which have a certain formation and proportion to each other. Any kind of language creates an abstraction of the original form. ‘Primitive [x] Capsule’ investigates how form can be captured through the use of syntax. Then a representation is being made of the shapes which have been described in the form of a new object, in which the essential forms are revealed. A form essence." See more;

"The process:
(1)Choose a physical object, (2) describe it into syntax, (3) the program creates the shapes and their formation according to the described information, (4) the program re-configures the formation into an exploded-formation, which is based on the Properties ’shape volume’, and it’s place in the hierarchy, (5) the program implodes the shapes towards the center until a shape encounters another shape. This new form shall be the embodiment of pure form and the process of describing form.

Syntax description of an Object:
A shape, with the lamp from my father as it’s name; A cylinder shape, with 15 radius at the frontside, and 10 radius at the backside, has a 5 height, with the width divided in 20 segments, the height in 20 segments; A cylinder shape, with 12 radius at the frontside, and 8 radius at the back- side, has a 5 height, 3 towards the top from the center of the previous shape; A cylinder shape, with 8 radius at the frontside, and 6 radius at the backside, has a 6 height; A cylinder shape, with 5 radius at the front- side, and 3 radius at the backside...

The presentation shows five 3d printed objects in petri dishes, 3 magnifying loupes, one process-book regarding the project, and two posters displaying the ‘table’ and ‘piek’ object. Each 3d object is acompanied with a process-fan in which it’s process is being described." - Charlie Berendsen.











Tuesday, August 2, 2011

Automatic Writing by Marius Watz



"As part of its KinoTek series, the San Francisco Film Society presents the work of pioneering software artist Marius Watz. Working at the forefront of emergent media practice, Watz uses digital processes and authored algorithms to “automatically” produce numerous types of media including video, still imagery and sculpture through semi-autonomous software systems. The resulting abstractions, with their hard-edged geometry and vivid colors, are stunning both visually and conceptually. It’s an artistic practice that merges the processes of production with the resulting work and calls into question the shifting boundaries of what we call art. Watz, a native of Norway, is a lecturer in interaction design at the Oslo School of Architecture and Design. He is represented by the gallery [DAM]Berlin". See more;

Exhibition: July 22 - August 17
Gallery hours: Wednesday–Sunday, 12:00–6:00 pm
Superfrog Gallery at New People 1746 Post Street (Webster/Buchannan)

More info here.


Onto the walls - SF Automatic Writing 7642 Wall Exploder

7647 SF-Kinotek - Form studies 


7709 SF-Kinotek Arcs Laser drawings

Sketches and making of








See more pictures and info about the processes here.