Showing posts with label GALLERY. Show all posts
Showing posts with label GALLERY. Show all posts

Thursday, December 13, 2012

6500 : 1 by Willem Besselink



6500 : 1 by Willem Besselink is an interesting analytics based installation at Stichting IK. Willem collected a lot of sorts of data about himself, translating the daily routine into numbers and data, including wieght, heart rate, the amount of food eaten, drunk fluids, amount of pee.. Then 19 different data ranges, gathered for 19 days eventually formed the input of the installation 6500 : 1. The installation is being exhibited at Stichting IK (The Netherlands) till next December 30, 2012. See more;



Multiple made for the exhibition, 18 x 18 x 12 cm, for sale at Stichting IK


Thursday, December 6, 2012

Chromosaturations by Carlos Cruz-Diez



"Carlos Cruz-Diez (Venezuela, 1923) is a painter and installation artist known for his chromatic structures that present color as an experience of encountering light. One of his early series of Fisicromías, begun in 1959, were strips of cardboard, aluminum, and Plexiglas that were arranged on different levels, so as to give the impression of vibrating color. His series of Chromosaturations (1969) were 22 cabins made of red, blue, and green Plexiglas that were installed at the entrance of the Place de l’Odéon in Paris. Cruz-Diez emphasizes the viewer’s physical interaction with the work, instead of passive appreciation that requires knowledge of cultural context. He has also worked with silk-screen prints, video, architectural models, and traditional paintings." - artnet

"The Chromosaturation is an artificial environment composed of three color chambers, one red, one green and one blue that immerse the visitor in a completely monochrome situation. This experience creates disturbances in the retina, accustomed to receive wide range of colors simultaneously. The Chromosaturation can act as a trigger, activating in the viewer the notion of color as a material or physical situation, going into space without the aid of any form or even without any support, regardless of cultural beliefs." - MUAC. See more;

It is possible to see the Chromosaturations installation at Le Musée en Herbe in Paris until next December 16, and at The Museo Universitario Arte Contemporáneo - MUAC through next February 24, 2013, which exhibits the fourth step of the American tour of the most important retrospective of Carlos Cruz-Diez, exhibiting a selection of more than 120 artworks created from the late 1940s till today. 

Carlos Cruz-Diez - El color en el espacio y en el tiempo
27 October 2012 - 24 February 2013


Wednesday, December 5, 2012

Brush It In


Intersecting Values of Hue and Brightness, 2012 by Joshua Citarella

Brush It In, a group exhibition at Flowers Gallery, curated by  Lorenzo Durantini, including works by Joshua Citarella, Fleur van Dodewaard, Christiane Feser, Darren Harvey-Regan, Antonio Marguet and Anne de Vries.

"Brush it in is a colloquial expression for a wide variety of alterations made to digital photographs after their creation. The transition from analogue to digital post-production yielded an incredible expansion of existing techniques. Adobe Photoshop was originally developed as a digital emulation of the physical techniques of the darkroom. It quickly developed its own specific vocabulary and it is precisely this language that Brush it in engages with. As digital image making became ubiquitous within popular culture so did the awareness that these digital tools often had more power for deception than the photographic act itself." - Flowers Gallery. See more;

"Brush it in also alludes to the digital impossibility of encountering objects within the image saturated landscape of contemporary culture. The inevitable disappointment of mass-produced commodities has created a sort of haptic half-life where the image produces more pleasure than the object itself. Darren Har vey-Regan engages directly with this struggle in The Halt (2011), where an axe confronts and attacks its very representation with a violently iconoclastic gesture. Similarly in Relation (2011), an image of a saw is bisected by a vertical cut in the print that mimics the tool’s physical potential. In Grounds of Doubt (2011), a rock obstinately resists the flatness of the photographic print, peeling away from the otherwise flawless surface." - Flowers Gallery

There is also a publication about the exhibition which you can buy here.

Brush It In at Flowers Gallery
26 October 2012 - 05 January 2013


Steps of Recursion, 2011 by Anned de Vries


More or Less Obvious Forms, 2012 by Darren Harvey-Regan


Study for a Black Nude, 2011 by Fleur van Dodewaard


Konstrukt 23, 2011 by Christiane Feser


CAVE2CAVE_MG_0500.jpg by Anned de Vries


231,639,853, 2012 by Joshua Citarella

Exhibition view


Thursday, October 11, 2012

Eidolons by Chris Fraser



Chris Fraser continues his great work on light based installations, this time through artificial light. This project called "Eidolons" exhibited at Highlight Gallery until next October 29 shows interesting gelatin silver prints of floodlight bulbs and their halations. 
In “Eidolon, Sylvania 120PAR/CAP/SPL/FL30, 2012,” an almost imperceptible hole pierces one wall of a darkened room. From it projects the image of a light bulb, caught midair on a translucent screen.
The silver gelatin prints – “Philips 45PAR38/HAL/FL/LL” “Philips 75PAR30L/HAL/SP/LL” and “GE 75PAR30L/H/SP10” – are direct light recordings that document the projected images of three distinct floodlights. See more;

See a previous post about Chris Fraser here.


Sylvania 120PAR/CAP/SPL/FL30



Gelatin silver prints_

 Philips 45PAR38/HAL/FL/LL


Sylvania 120PAR/CAP/SPL/FL30


Philips 75PAR30L/HAL/SP/LL



Monday, August 27, 2012

#1: GIFs - SPAMM at CERMÂ


"She was everything" by Michael Manning

SPAMM at CERMÂ, a new exhibition at CERM curated by Michaël Borras aka Systaime and Thomas Cheneseau who have been doing a really great and intensive curatorial work since they founded the Super Art Modern Museum last year. They were invited by CERMÂ's founder Manuel Roßner to curate this exhibition about GIFs, which have been transported into a virtual space where the GIFs have taken a physical form into the virtual but real gallery. The exhibition is divided in two parts, one month long each, this is called #1: GIFs and will be open through first October 2012.  
I had a chance to ask Manuel Roßner about the interesting interactive virtual technology, and how it's created, see more into the post, also you will find a great review about the exhibition by Sabine Weier.

"The Cerma exhibition space occupies that fascinating area between internet appearance and cultural institution. It exists in both the built and the virtual environment. In the virtual part, which happens on the internet, everything is digital. We explore the possibilities that arise through this and look into a digitalised future. A guest exhibition curated by SPAMM displays tendencies within the current digital art. Four artists work in the first part of the two-part exhibition in SPAMM’s virtual project room. They all create animated GIFs and sculptures for a virtual space." See more;


Press release by Sabine Weier - http://www.sabineweier.de/

»Visual arts have entered a new era. It’s a place where immediacy rules, where visual arts becomes virtual«, promises the Super Art Modern Museum, or SPAMM for short. Michaël Borras aka Systaime and Thomas Cheneseau founded the online museum in France, that geographical information is practically irrelevant in the internet era. Borras and Cheneseau present more than 50 works from the `community´, another concept that does not follow geographical frontiers. Eight of these works can now be seen at CERMÂ in two parts. The new `Digital Art Avant-garde´ discovers each other, receives and produces, communicates and grows. This is a scene that is not accessible to everyone, nevertheless extremely productive.

All over the world, new artistic positions arise that evade the ›White Cube‹: animated GIFs, Glitches, web based conceptual art, three-dimensional animations. Institutions have grown around digital art, real and virtual spaces such as the Rhizome at the New Museum in New York, the MACBA in Barcelona and the Berlin based Transmediale give these positions a stage and an audience. Pixels are the material artists use to paint and shape, realizing their aesthetic visions.

But can we herald the beginning of a new era, or is this just a handful of nerds who place some virtual artefacts here and there on the web? It seems quite apropos to use a commonplace cliché: one imagines pale, socially awkward creatures suffering from a lack of sunlight who sit in a darkened basement staring at brightly illuminated screens, typing furiously and moving pixels. The reason why digital art has not yet found its way into lounges, the ›white cubes‹, the living rooms of the postmodern society, may partially be explained with this stereotype.

However, there is nothing wrong with being seen as a nerd. This stereotype allows young artists to experiment and can also become the material for humorous self-reflection. Jeremy Bailey, who was part of the previous CERMÂ exhibition, likes to poke fun at the typical nerd and the whole spectrum of media art. He creates pixel sculptures, which he integrates in video clips as overlays to his body and comments ironically.

A guest exhibition curated by SPAMM displays tendencies within the current digital art. Four artists work in the first part of the two-part exhibition in SPAMM’s virtual project room. They all create animated GIFs and sculptures for a virtual space.

Anthony Antonellis lives and works on the internet, as his short biography states. His work is called ›beholdbehold‹ two GIF sculptures placed next to each other. They adapt the typical art exhibition to a digital environment. Antonelli displays dancing patterns, Windows emblems and radiant dots chasing in the viewer’s direction in a virtual showcase. This hypnotic screensaver aesthetic becomes art.

The second work cannot be interpreted at first sight. On top of a marble texture pedestal, a rectangular box rotates slowly around its axis, around the edges, stripes of a picture with flowers can be seen. Maybe a photograph, maybe a photorealistic illustration – in the digital era realism replaces reality. Much more than the flowers, the structure of bricks or pieces of concrete characterizes the appearance. Antonellis toys with the possibilities of computer illustration, the brick character of virtual realities, the virtual mimesis, which means not only the remodelling of reality but also the expansion of it.


beholdbehold by Anthony Antonellis

In an email to Manuel Rossner, the founder of CERMÂ, he described his inspiration: »I went through a period of time where I felt real objects should become GIFs. Sort of like found objects that were replicated, photographed, or recreated digitally. The sculpture on the right was an object built to mimic something I saw in real life, an object that I felt looked as though it must have come from the internet. Basically it is sidewalk tiles in a display at a Baumarkt in Weimar. The display case was just a metal frame, but the frame had a giant photograph of flowers printed on it. I recreated it as a solid shape using images from the internet, and used a photograph of the real tiles for the centre. Someday I’d like to see a real 3D version of it being built, but for now, the internet is a good home.«

The ›objet trouvé‹ reverberates also into digital art, albeit as a virtual replica of the object. In 1917, Marcel Duchamp started a discussion about what can be art with ›Fountain‹, a urinal presented as a sculpture; this defined the start of a new era in fine arts.

»Invisible “O”bject« is the title of Emilio Gomariz’ work. It is visible (disregarding the title), but only on second sight: In front of the gray and white checkerboard background from the image editing software Photoshop, which is the atelier of many digital artists, a transparent ring, almost like a doughnut, rotates. This requires some concentration because the ring does not manifest itself at a casual glance. The longer one focuses on the rotating ring, the more one would like to grab it. In CERMÂ’s project room this sculpture gains some height, it almost reaches the floor and the ceiling – a gigantic virtual Op Art object.

»Invisible “O”bject« by Emilio Gomariz

Michael Manning gives room for interpretation, the title »She was everything« does not correspond with the five plains lying over each other, flat rectangular panels that float with some distance between them and move synchronously. On the surface of the slightly transparent plains wood, water and a sky with white clouds can be seen. Besides its shape and array, the second panel irritates the viewer. It looks like a nubby steel sheet, but in its centre, a drop of water seems to cause concentric waves. All the other panels also have this concentric wave pattern, which creates an effect as if water had seeped through the sculpture.

Manning wrote to Manuel Rossner about his position: »The piece conceptually is about the collapse of the natural and technological. the idea being that they are one in the same. Each layer of the GIF represents a different natural element and the 5th being humans or technology. The animation is meant to show their overlap, blending and perpetual interconnected nature. My work focuses on the augmentation and distortion of our perception of reality by technology and the deconstruction of the false divide between the natural and technological.«

Manning turns nature into a flat visual trace, the constructed aesthetic and its artificial movement contrast the affectionate title and dominate the work. The virtual element, to which our reality is gradually moving, is stronger.


»She was everything« by Michael Manning

The fourth work is of a more concrete nature: a three dimensional skull rotates quickly around its axis, in the background there is a freeze of Englishman Damien Hirst’s famous diamond-encrusted skull. Jasper Elings titled this work »For the Love of God» which alludes to religious fantatism. With his explicit appropriation of Hirst’s masterpiece, he hints at the art market. Fanatism is part of the art market – a kind of madness that dies out in a new era of art?

»For the Love of God» by Jasper Elings

Digital art on the internet can often be acquired for free. This challenges traditional concepts of authorship, aesthetic and reception. These concepts root in Modernism and have barely been challenged by Postmodernism. Digital art does not quite fit these concepts. The SPAMM manifesto has found an answer to this: »(...) if ›contemporary art‹ isn’t ›from today‹ anymore, but just a continuing period of the XIX° century ›modern art‹, we can proclaim - without hesitation - the existence of the Super Modern Art.«

Press release by Sabine Weier

As I told before I was really interested on CERMÂ's exhibition format. Here we have seen other online and offline interactive virtual spaces working as a virtual galleries, a good one I published while ago was PRINT FICTION created and curated by Michael Alfred, which is created using Unity 3D technology and which functions and interaction are the same than a video game. But this, CERMÂ virtual representation is also interactive but seems to be a virtual video where you can control the view of the tridimensional space at the same time the video brings to the viewer a walkthrough from the beginning to the end of the exhibition. Manuel Roßner tell us what and how is created CERMÂ;

Manuel Roßner: CERMÂ is an exhibition project which tries to include the new possibilites that come up with the digitalisation of everything. We invite artists to explore both: the virtual an the real space, always keeping in mind, that "space" isn't what it used to be before.

How did you decide to create a virtual space of the gallery?  
MR: As an artist I've been working with software seeking to create realistic images before. I then decided to use the cultural technique of the museum to approach the virtual space. This is useful in many ways: Like in a real space you can put things together relying to each other. It also limits the endless space, which is important to gather attention for the artworks. And maybe most the important aspect: It helps to deal with all the changes we can't really grasp in our physical environment. So many things transfer into the virtual: Cinema(special effects & animated films), Architecure (visualisations) and games or war. Those examples affect our imagination and with CERMÂ T try to give artists the possibility to work with that in an appropriate way.

Wat kiind of technology are yoi using for the virtual experience, its a kind of  interactive-tridimensional-video, what kind of files it supports, how is the rendering process..  
MR: At first I create a 3D duplicate of an existing space, then I import artworks from different software. Now the exhibition is finished. I can render images from every perspective and angle. For the walkthrough I render a panorama image from each frame of the movement. In the browser you look at the inside of a sphere with the video as a texture. When you move your mouse you just turn the camera inside this sphere. 

See #1: GIFs here.

Thursday, August 2, 2012

Iran Do Espírito Santo



This exhibition of Iran Do Espírito Santo for the 2010 Edinburgh Art Festival, presented his first ever one-man show in a British gallery, and only his second ever in Europe.
The focus of any Espírito Santo installation is a transformative wall drawing painstakingly realised in layers of graphite and shades of white, grey and black paint: subtle gradations of tone and hypnotic repetitions of pattern that question the nature of visual experience and representation." - Ingleby Gallery. See more;



Friday, July 27, 2012

#0000FF - Facebook Art Gallery



Yesterday was the opening of #0000FF, an online gallery founded and curated by Georges Jacotey. The gallery is hosted on facebook, (it is a facebook page converted into a gallery). With the opening #0000FF launched its first show called Line #1, presenting four pieces, one by artist, and that's what I loved, how the artists presented their pieces through the facebook features. You can see two different ways so far, one is a kind of digital "flip book" by viewing an entire animation passing the pictures/frames one by one and the other one is a piece divided to be displayed as whole in album view.
It's interesting because the exhibition form depends on facebook and its layout updates, that makes me think about if facebook changes its design, the exhibition form couldn't work anymore or maybe it could provide new ways to present works.. I recommend to like it on facebook :), also to be noticed about the upcoming shows > #0000FF. See more;


"#0000FF Gallery presents Line #1, the first installment of a micro-exhibition thematic series featuring the work of Anthony Antonellis, Kim Asendorf, Manuel Fernández & Hugo Scibetta. Each artist will present a single piece inspired by and paying tribute to the 'Blue Aesthetic'.

The necessity for aesthetic interaction between users and online interfaces was evident ever since the appearance of the first social network sites. Our contribution, wheter it is an outcome of an online curatorial process or simply them alterations to satisfy our personal taste, has prove to be a vital factor for the success of any new media. By being a Facebook Art Gallery, #0000FF's goal is to enhance facebook users' visual experience and challenge the network's limitations by addressing aesthetic, social and political issues."



Blue Brightness by Anthony Antonellis
(36 photos) view mode: "flip book" see work




Asdfff by Kim Asendorf 
(48 photos) view mode: displayed as a full album see work




#0000FF Transition by Manuel Fernández
(16 photos) view mode: "flip book" see work




Untitled by Hugo Scibetta
(16 photos) view mode: displayed as a full album see work



Tuesday, July 24, 2012

POST-OP at MIXED GREENS



Mixed Greens presents Post-Op, a group exhibition exploring the influence of Op Art within contemporary visual art practice. "The recognizable movement of the mid-60s was dismissed by many critics of the time, but the movement—grown out of geometric abstraction, trompe l’oeil, and the uncertainty and perceptual change of the mid-20th Century—has proven to be of current importance. Post-Op brings together eight artists working in a variety of media, all of whom contemplate perception, form, function, and rationality to create works tied to the lineage of the Op movement. Through color, line, lighting, and even animation, these artists explore visual illusion in exciting ways." See more;


POST-OP at MIXED GREENS
July 12 – August 17, 2012
531 West 26th Street, first floor, New York, NY 10001 - Map


Participating artists_

Rachel Beach’s painted wood and aluminum sculptures combine elements of Minimalism with more diverse archeological and architectural influences. Her sculptures demonstrate a strong push and pull between positive and negative space, where the wooden structures and painted surfaces alternately join and disassociate, thus playing with spatial perception.

Peter Demos’ monochrome paintings address themes of opticality, repetition, and surface. Consisting of dyed canvas with both matte and gloss areas, the monochromes utilize different surface qualities to define a blackness that is at once a flat expanse and simultaneously three dimensional space. Geometric shapes appear to teeter as light hits the painting’s surface.

Andrew Falkowski’s geometric abstractions reference early Naval attempts at camouflage painted on ships during World War I. These complex patterns attempted to confound and re-orientate surveillance, disrupting assumptions of scale, direction, and intent. The clashing patterns and shapes in different scale and perspective are used in Falkowski’s paintings to similarly disrupt viewer assumptions.

Emilio Gomariz uses the computer to create imaginary spaces and sculptures, most often exported and published online as gifs. His piece Invisible “O”bject is a sea of gray checkerboard rotating outward, like an illusive spinning hoop. Shifting pixel placement, and an investigation of glitches and errors, creates movement within the picture plane, thus using new media to reference Op Art influences.

Jay Shinn creates kaleidoscopic wall works. Using only paint and projected light, shapes and color hover on the wall, defying categorization. They are at once site-specific paintings, sculptures, and newly formed architecture. Volume and depth are created through Shinn’s extreme precision and careful manipulation of positive and negative space.

Suzanne Song’s paintings are concerned with spatial construction and visual perception. Through geometric forms, she presents visual states in which the boundaries between image and reality blur, achieving the illusion of dimension on a flat canvas. Aspects of uncertainty, ambiguity, and impossibility contribute to the arresting nature of her work.

Rebecca Ward’s site-specific works are playful, thoughtfully planned geometric installations commenting on the site’s architecture. Using banal materials such as tape, Ward embraces all aspects of the space, bringing attention to unnoticed areas. Within this multidimensional canvas, she utilizes the expanses between columns and allows lines to navigate the space without the limitation of a wall’s edge.

Ken Weathersby uses colored patterns to render optically stimulating surfaces. Then, through physical interventions, he removes and replaces areas of painted canvas with surgical precision. While the tight acrylic and graphite patterns generate a sense of retinal movement, the interventions call attention to the physicality within, and extending beyond, the illusory picture plane.

Images courtesy MIXED GREENS, click them to enlarge_