Showing posts with label minimalism. Show all posts
Showing posts with label minimalism. Show all posts

Tuesday, November 19, 2013

Tuesday, August 27, 2013

Pablo Valbuena



Two new works by Pablo Valbuena who has always kept one of the cleanest minimalist style working through videoprojection on architecture, recently Pablo made time tilings [stuk] consisting in four site-specific interventions at Artefact festival in STUK Kunstencentrum. Leuven, 2013. 
The other new work called chrono-graphy [max estrella 2013-2010] is a site and time specific project using black paint on walls, floors and ceilings at Max Estrella Gallery in Madrid, 2013. See more;


time tilings [stuk], 2013

"Architecture is judged by eyes that see, by the head that turns, and the legs that walk. Architecture is not a synchronic phenomenon but a successive one, made up of pictures adding themselves one to the other, following each other in time and space, like music."





chrono-graphy [max estrella 2013-2010]

chrono- : time (from gr. khronos)
-graphy : process of writing, drawing, representing or recording (from gr. graphia)

"The outlines of the works presented in previous exhibitions are drawn on the surfaces of the gallery, visualizing the memory of the space and shaping a time-based cartography."



Tuesday, May 28, 2013

Thursday, April 11, 2013

Simon Katan



Simon Katan combines electronic music, live animation, interaction, and social gaming to make software which creates musical odysseys through exploring animated worlds. In the following works into the post you can see how interesting and playful is the interaction while composing the music and the multiple different ways Simon creates to compose it through minimalist interfaces. See more;


Cube with Magic Ribbons, 2012

"Cube with Magic Ribbons is a computer visual and synthesised sound composition for live performance. The piece takes its title from a drawing of M.C.Escher which is rich with contradictory perspectives but it is also inspired by the wrapped spaces found in the two dimensional graphics of early computer games such as Asteroids and Pac-Man. It was created using a custom visual sequencer SoundCircuit, which rather than employing a conventional DAW layout, allows multiple virtual tape-heads to travel through a two-dimensional wrapped space along tracks that can be freely inter-connected. As the tape-heads travel through the resultant network, the topological layout of the tracks comes to directly influence the macro form of the music. Furthermore, as the piece unfolds the nature of this already confusing space reveals itself to be increasingly elastic and complex, yet inexorably intertwined with the musical form." - Simon Katan








What Is Life ?, 2012

"What Is Life ? is a computer visual and synthesised sound composition for live performance. The piece uses a custom visual sequencer called SoundLens which comprises an OpenFrameworks visual interface and an OSC controlled SuperCollider patch. These combine to imply an analogue between a simulated visual focal effect, reminiscent of a camera lens or microscope, and auditory depth of field. Into this world are placed multiple copies of a sound producing mechanical object.
Inspired by a coincidental similarity between certain arrangements of these objects and the double helix structure of DNA, the piece takes its title from the name of Erwin Schrödinger’s book in which he develops the concept of a complex molecule with the genetic code for living organisms. Nevertheless, there is a deeper connection between title and piece in that it progresses solely through the copying and mutation of its own material." - Simon Katan





God Over Djinn, 2011

"God Over Djinn is a piece for live animation and synthesised sound composition that draws on our intuitive understanding of the physical world, as well as playing with ambiguities between scale and perspective in two-dimensional representation to create seemingly infinitely nested worlds of colliding objects.

The work was inspired by impossible worlds of M.C.Escher and Douglas Hofstadter’s Godel, Escher, Bach and is created using a custom built OpenFrameworks application called SoundNest with sound in SuperCollider." - Simon Katan




Wednesday, April 3, 2013

Manfred Mohr



Here are some amazing experiments made by Mandred Mohr back in 1973.  He was invited by the CEO of La Companie Generale de Micromatique (a data storage and preservation company, which specialized in micro films) to experiment on their brand new machine DATAGRAPHIX 4460 to make computer animations. Along 4 years Mandred Mohr created these great studies geometric forms despite the process of was extremely slow at that time. See more;

Update: there's an interesting interview with Manfred Mohr at The White Review, where Manfred talks about the beginning of his carrier, earliest computer drawings and animations and also how difficult was for people to understand (his) computer based works as art in the 70's. See here. (thanks for the tip Lawrence Lek)


Cubic Limit, 1973-1974


"A single large cube, with solid edges, rotates in 3-D. As it rotates, it slowly breaks up into 25 embedded cubes each starting at the same center point but moving slowly towards their positions on a 5x5 grid. At the same rate, they are shrinking in size so that they fit onto the 5x5 grid as non-overlapping cubes.." more info about Cubic Limit here.





Square Roots, 1972-1973

"The earlier 16mm film (around 4 min), 'Square Roots' (1972-1973), was my first attempt to make a computer movie. I abandoned this short film because I felt it was too narrative. Subsequently I made the more abstract film 'Cubic Limit' (above). Nevertheless, although unedited, this is a short amusing film which has some of the 2-D elements which I later used in 'Cubic Limit' in 3-D." 




Transformation I, 1972-1973

"This short 16mm film (around 1 1/2 minutes) is 'Transition I' (1972-1973). As an inauguration gift, I transformed a sketch of the new city hall into the coat of arms of my hometown Pforzheim. Images from this film are published in the book: Pforzheim 1973"




Transformation Study, 1972

"This very short footage (around 1/2 minute) from 1972 is a study of a cube transforming to random points and back."




Complimentary Cubes, 1973-1974

"This footage 'Complimentary Cubes' (around 5 1/2 minutes), from 1973 - 1974, was originally written for the film "Cubic Limit" but was not used in the film. It shows 2 sequences of all the combinations of 2 rotating cubes, one with 'n' edges and the other with '12 minus n' edges. Images from this film were published in the catalog "Cubic Limit", 1975."



Monday, February 25, 2013

Arcades by TROIKA



Arcades, 2012 by TROIKA_
"Arcades is a site specific installation that inscribes one architectural space within another; an arcade made of the light is implanted into a space defined by strong brick walls, a pitched roof and exposed wooden beams, that of a former stable. The arcade is given shape by a series of 14 pillars of light that are met by fresnel lenses refracting the rays that travel through their focal points. When travelling through the lenses, the light beams do not simply change direction but bend hyperbolically to form the arches of gothic architecture." See more;


"Arcades creates a spatial suspension of disbelief which questions our relationship with the metaphysical in a world increasingly governed by practical, rational and scientific principles. By confronting the viewer with the seemingly impossible phenomenon of bending light it creates a space for contemplation and introspection, suggesting a synthesis between agnostic reason and intuitive belief.

The arcade of light lies between the intangible and physical, the visible and the seemingly impossible. It asks the viewer to pause and contemplate the surrounding space whilst promoting openness rather than closure. The illusion doesn't usurp but rather re-enforces the experience of a space. Here, in the spirit of stain-glass, of ‘Lux Nova’, in which spirituality is invoked through light, science invokes the sublime."

'Arcades' is a site specific installation for Future Primitives, Biennale Interieur 2012, Kortrijk Belgium.
30 m (L) x 2 m (W) x 3.2 m (H) Lenses, lights, steel and aluminium