Wednesday, February 29, 2012

IHSE by Esther Hunziker





"IHSE by Esther Hunziker is a series of autonomous architectural buildings. Each photo shows a geometric figure, which overrides the forms of classical architecture. There is no roof nor a base, no top or bottom. The buildings float in the void. Architecture which looks like concrete capsules through which one can move into a different space-time continuum. The interactive online version of the photo series IHSE, responds to the mouse movements of the user. You hear a spherical, meditative sound in the background. Architectural buildings float slowly in empty space and endlessly multiply themselves out of themselves. They grow to a certain size until they divide into two. By moving the mouse the user can intervene in this process, slow down or accelerate the growth and turnaround the direction of the IHSE travel." See more; 


See the work here. The feeling with the mouse is good and smooth. I recommend to experiment with the interactive piece, it is nice to see how it works. I like how fast each different piece start, I also like when the pointer is stopped the visual continues moving smoothly. 

IHSE is a recently project added to the Rhizome's Artbase.

via | Rhizome

Tuesday, February 28, 2012

Sensual Objects by Chris Timms



While ago I published one GIF by Chris Timms I found on tumblr, this one. I was mesmerized about the flow, colors and forms. Then I started to follow his work through his tumblr called sensualobjects.tumblr.com where he only publish work made by him, it is a world full of organic objects who live and move according to the rhythm of the internet. 
One week ago Chris has just launched a new visual work, a 01.55 min video piece which follows the same aesthetics of that previously named GIF. See more;

Chris Timms tells us more about this piece_
"I was experimenting making these quite sexualised and stylised gif's, and the ones that stood out for me always had this kind of submerged sensual quality, beyond the intented aesthetic ascribed to their surface. Practically, Tumblr's size restrictions quickly pushed me on to make a video, but I became really interested in the way video is still the primary form of distribution for trailers or introductions to bigger projects, in that they are the primary (and often only) encounter with the work. So I worked somewhat backwards, presenting this as a completely self-contained promo."  

Sensual Object is being part of the great monthly exhibition called Astral Projection Abduction Fantasy curated by Standard Features at Monster Truck Gallery in Dublin, Ireland. The screening dates: 23 February – 22 March 2012; 5pm-12pm daily. I highly recommend to attend, see more info here.


Speculative Apps by Dominik Strzelec



Dominik Strzelec is currently working on a series of little design apps, focusing on specific aspects of the architecture, according with him a kind of architecture I would like to see built! Strzelec also known as echoechonoisenoise is creating these applications to explore an interactive way into the architectonic field, experimenting with forms, textures and structures. See more;

Strzelec proposes some questions about; "Architecture discourse is traditionally shaped by drawings and critical writings. What happens, if they are interactive and easily translatable to the fabrication maschines code? What if they’re source is open, so that anyone can contribute?" 

The applications have been created by working on remixes and fusions from other works by:
‘Saturation’ is a remix of Tommaso Casucci‘s ’3d BZreaction’, which in turn is a quick mod of Alasdair Turner’s ‘BZ reaction’. I merged it with a little simplified version of my former ‘fusion’ codes and added ‘floorslabs’ using Shane Nelson’s ‘scalar field polygonisation‘.

App + code here.

Saturation


Sound: D. W. Kim "Music for Space Cowboys"

Serious Saturation - Interactive version

Further exploration of effects resulting from scale alteration: oscilating patterns of bz reaction as well as color interferences become more readible. It is as well evident, that this is just a sample within a bounding box." 


Sound: Hypercell

Click images to enlarge/



Monday, February 27, 2012

Prismatica by Kit Webster



Prismatica is an extension of the visual and perceptual experimentations of Kit Webster's Enigmatica installations. This piece consists in arrangements of pyramid-shaped crystals affixed to an LCD screen and illuminated with programmed geometric animations. These animated patterns are precisely mapped to the vertices of the crystals, illuminating them individually. The animations are refracted through the geometry of the crystals in concordance with the perspective of the viewer, which alters the way the illuminations appear and interact with the reflections of the surrounding lights within the space. See more;

Friday, February 24, 2012

Andrey Yazev



Yes, Andrey Yazev, the same. I guess many of you already know a big part of his portfolio at his well known site the389.com.  The other day I was checking his site to see if he had updated it with some new piece, he didn't. So then I came back to the blog to see which was his last work on here, there were none from him, only when Triangulation Blog presented the launch of Fach & Asendorf Gallery he was featuring a great piece with scrollbars, (this one) and also he designed the (website) gallery, see here. So I was quite surprise about, I spent so much time toying with his javascript experiments, and I hadn't published any yet! I could solve it easy and quickly :) See more;

I have published some videos which show how Andrey Yazev's pieces work, but I highly recommend to visit them and interact with, just click the link above each video. Some works have been designed for running on Safari 4, if you can't try them, see the videos then.
He has one of my favorite loopable animations on the internet, see here, if you don't see any animation, just look at the address box.
As his site says the last update was last July 2011, so looking forward to see some new works from  Andrey soon.


Play here.


Play here.



Play here.



Play here.



Play here.


Pinar & Viola - Go



"Go" is one of the latest great visual projects by Pinar & Viola. A video created for a collaborative single (Go) by Diplo and Dutch DJ/producer Oliver Twizt, available for release here.
The work shows a psychedelic environment featuring various clips of greyhounds racing through different internet browsers and video players. Not everything has been edited in the video, Pinar & Viola designed a bunny webcam application, which makes you incarnate as the bunny, like the starring actor of the video. You can download it here, it was developed by Hilal Koyuncu. See more;

Pinar & Viola_
"Pinar Demirdag and Viola Renate, form an independent design duo which creates hyper detailed surfaces by 'scanning' the contemporary visual culture, and 'printing' ecstatic surfaces in return. Colossal visual gestures, hyper intricate detail and excessive embellishment fill our collaged designs to the brim. By transposing, fusing and altering its elements, we aim to subvert conventional compositions."


Wednesday, February 22, 2012

Interactive Fluid Dynamics Rendered In ASCII



I really enjoyed to toy with Nick Kwiatek's interactive home page. What a flow of ASCII characters! The organic forms and shadows are pretty cool. You can select two different aesthetics, I like the hacker mode one because there is more contrast. So pass the pointer over the page and feel the flow, press the left mouse button for a burst of movement. As they are characters I was trying to see them smaller by cmd - , it looks different and nice too, a little bit slower. See more:

Visit the Nick Kwiatek's website here.



Search by image - Sebastian Schmieg



One of the latest works of Sebastian Schmieg is called "Search by image" the same name as the Google's feature which was launched last year and lets users search by image, and he used for this  project. Sebastian made different huge researches of images by using a recursive process, he started with one image, then search again with result from the previous search, and the same with the next result, etc. He wrote some scripts to make the process easier. Finally Sebastian presented the different searches through videos, displaying the images following the same order he did searching the images. 
In the first video below, into the  post, he started from a transparent png,  and then searching recursively for almost 3000 times. You can see more tests on his site. See more;

UPDATE (August 22, 2012): Sebastian Schmieg made an online-live version of Search by image >>>  http://sebastianschmieg.com/searchbyimage/live/. This live version documents a real-time-time recursive search that began with an empty, transparent image. Each image is chosen by Google's “search by image” algorithm as the one looking most similar to the previous image. Every time somebody is on the page, the recursive search continues. 


Search by Image, Recursively, Transparent PNG, #1
Starting with a transparent png (400×225px) 2951 images, 12fps



Similar Images, Associatively, Transparent GIF
Starting with a transparent "spacer" gif (50×50px) 677 images, 12fps



Tuesday, February 21, 2012

Lambeaux by Nicolas Boillot



Lambeaux is a work in progress by Nicolas Boillot, who is studying a Ph.D in audiovisual aesthetic in the LARA, a research laboratory of the university of Toulouse, France. This work is part of his thesis which is focused on the remix in digital art. Nicolas is making real time video installation using Openframeworks

In “Lambeaux”, the television stream is taken as raw material, a material lacerated by a process of motion capture which extract in real time all the pixel that have changed during the broadcast. Those fragments are captured and recast, in a spatial-temporal way, on a twenty-four images loop. See more (the following GIFs are quite heavy, wait to load them please);

The accumulation process takes place within the contours of past images and the way pixels are then reorganized in real time produces a jagged image with unreal effects - a ghostly memory of the video flux, a colorful palimpsest where fragments of motion and time coexist.

Nicolas is looking for a way to export the video without dropping frame in openframeworks. For now he has exported some tests on GIF format.

Lambeaux will be exhibited as a live video installation (using local TV broadcast) in Le Hublot at Nice, France from the 17th of March to the 8th of April 2012.


thanks for the tip Filip!

Network Time by Spiros Hadjidjanos



Network Time is an internet based unit system created by Spiros Hadjidjanos late 2011, it consists of several Wi-Fi routers arranged in the gallery space providing free Internet access to visitors. The LED that reflects the data-traffic of each router is extended along a fiber optic cable magnifying its flicker. Although the devices look only physically modified, the artist has altered the operating system of each router, to manipulate the fluctuation of the fiber optics. See more;

"With Network Time, Hadjidjanos proposes the measurement of time in units of information or using a router as a clock. A minute is a gigabyte and a terabyte an hour. Time is measured based on the information received. It is a concept relevant to “radical network empiricism” as described by the new media theorist Adrian Mackenzie. In our contemporary Post-Network condition the amount of information we receive changes our perception of temporality. The emergence of the Internet stretched across time and space and revealed that clock time is not an absolute milieu against which we synchronize and quantify time, but rather a human construction that has very little to do with time other than serving as an inflexible way of measuring duration. In this case, the routers, as technological objects suggest a technical yet subjective and non-isochronic time measurement." - Kwadrat

Wireless router, custom router firmware, fiber optic light, electronics. Dimensions variable.



Pictures above are at Kwadrat, the one below at The Future Gallery.

Monday, February 20, 2012

Pendulum Video Mode



Pendulum Video Mode is a work in progress by Jonathan Brainin, who is experimenting using feedback video plus the movement generated through a pendulum which creates mesmerizing endless zig-zag visual effects. The following videos documents some of the kinetic video installation tests made by Jonathan. The feedback is generated by the displaying of a camera feed on a monitor whose image is captured by a camera placed a few feet in front of the screen. See more;




Joshua Sassmannshausen




Deformations over neon light bulbs are always interesting. Check this out, made by Joshua Sassmannshausen last year. Size: 120cm x 2,5cm. See more;



Wednesday, February 15, 2012

Rooms by Sara Ludy




Klausgallery presents a new solo show by Sara Ludy, who is featuring a new work called Rooms, it is the latest from her series “Space Portraits. As Klausgallery describes; Sara Ludy’s new video “Rooms” shows the artist’s spatial explorations of models from Google’s SketchUp 3D Warehouse. An ominous synthetic soundtrack accompanies Ludy’s ethereal manipulations of architectural space. See more; 

"Her interest in the creative constraints of “defaults” of both architecture and software manifests in the work in the models chosen, as well as in the textures created by Ludy using a simple browser-based painting tool common in online forums.

The artist-composed soundtrack, diligent video composition, and original textures are tempered by more oblique gestures, such as the choice by Ludy to re-photograph the piece by means of a projector in physical space prior to uploading to YouTube, reflecting her capacity to balance auteuristic experimentation with an acceptance of the essential unity of physical and idealized spaces." - Klausgallery

View exhibition and more info about Sara Ludy and her new work at Klausgallery.net


Years by Bartholomäus Traubeck



Years is a project made by Bartholomäus Traubeck in 2011, consisting in a record player that plays slices of wood. Year ring data is translated into music. Made using modified turntable, computer, vvvv, camera, acrylic glass, veneer.

"A tree’s year rings are analysed for their strength, thickness and rate of growth. This data serves as basis for a generative process that outputs piano music. It is mapped to a scale which is again defined by the overall appearance of the wood (ranging from dark to light and from strong texture to light texture). The foundation for the music is certainly found in the defined ruleset of programming and hardware setup, but the data acquired from every tree interprets this ruleset very differently." - Bartholomäus Traubeck. See more;

Bartholomäus thanks to Land Salzburg, Schmiede, Pro-ject Audio, Karla Spiluttini, Ivo Francx, vvvv, Rohol.