Tuesday, May 31, 2011

Courts by Bill Sullivan



Bill Sullivan is an artist who lives and works in New York City . Most of Sullivan's works  employ various types of re-photography to create new kinds of optical texture . These works are made up of prints, photographs, paintings and works on paper. 
I enjoyed to see also his series called Landscapes, Courts (this one) , The Shape of Things  and Touch Screen. I think if you like digital aesthetics, you will like them. All these pieces are pigment print on canvas, their texture is really nice!.  See more;







Mario Pascual



I really like these conceptual pieces by Brooklyn based artist Mario Pascual. Images courtesy of Casey Kaplan Gallery. See more;





Grand Theft Auto IV - Google Street view



Now you can cruise the seedy streets of Grand Theft Auto IV's take on Liberty City from the comfort and safety of your web browser, thanks to the efforts of GTA's most dedicated fans and some 80,000 screen shots.

"All roads are covered, except for a few on/off-ramps that weren't very interesting," writes Adam from GTA4.net. "There's around 3,000 separate panoramas which were stitched together from almost 80,000 in-game screenshots (captured with a script) and the final set of tiles consist of over a million images." See more;

I read around town there are some hidden Easter Eggs scattered throughout the city, I'm curious to know what kind of. In my opinion I think is more nice to see these kind of Easter Eggs on the real life, like in the Jon Rafman's http://9-eyes.com/ where you can see mesmerizing and bizarre situations around the world via Google maps Street View.









via | kotaku

Monday, May 30, 2011

Angelo Plessas 2011



These ones are the latest cool interactive domains by Angelo Plessas, http://objectrelatedtheory.comhttp://animacapella.com/http://egoallegro.com/ and http://tempocrescendo.com/. The last three are part of The Angelo Foundation School of Music, a sprawling multipart project by Plessas in collaboration with Angelidakis, they attempt to give physical architectural form to this complex set of propositions. Click the images to see each piece. See more;


See other entry of Angelo Plessas, here.

Inspiration from Nervous System



This is a great example of how into a good teamwork and with the necessary machinery is possible to make cool things in no time. In the last days Nervous System has added a new member to the team, is a laser cutter, just Epilog Helix 60 watt machine with an 18 "x 24" inch size bed, to turn their ideas into prototypes and produce their products in their own studio as well. To celebrate the new incorporation, they decided to create a new display to show their jewelry at ICFF. They spent designing it one day, the next day it laser cutting and the last day assembling it. See more;

"The design was a riff on our unimplemented designs for the New York Gift Fair from earlier in the year. It is sort of a bunch of ellipsoids stitched together into a set of “caves” for hanging necklaces and convex regions for holding earrings and bracelets.  But the part we really spent time designing was how each piece would fit together and how each shell would be discretized into panels. The panels are created using a tangent planes method to develop a non-triangular surface discretization. We worked to create a pattern spiraling six-sided panels with a somewhat elongated plant cell type shape.

Jesse wrote a Processing program to create all the connectors, place the holes in the panels and label all the pieces for “easy” construction. The connectors and panels were laser cut from baltic birch plywood and snap together for a tight fit. To cut down on assembly time we only used one connector per edge, but some of the larger panels could have definitely used a second connector." - Nervous System










Glycerin - Air - Water

This is another of their inspirational experiments I really enjoyed to see. The video documents several Hele-Shaw Cell experiments using two 16×20″ panes of glass. Intricate branching patterns emerge as we insert glycerin, air and water into the cell.






I highly recommend visit their website and store and see their super cool final products.  http://n-e-r-v-o-u-s.com/

Bronson Caves by Brice Bischoff



Amazing photograph series by Los Angeles based artist Brice Bischoff, specialize in photo-based work. This series was realized in Los Angeles, the Bronson Caves are famous for their use in cinema as a stage set to countless movies and television shows, mainly from the western and science fiction genres. In the series of photographs titled Bronson Caves, the caves served as a stage set yet again. Bischoff performed actions for the camera with massive sheets of colored paper. Since a long-exposure photograph was produced rather than a motion picture, the papers were recorded as voluminous, glowing colors. The materiality of the rainbowed forms, emerging from the mouth of the cave, dancing about the canyon, and bubbling up from the ground, are based solely in the photographic process, and can only be experienced when viewing the final photographic prints. See more;

If a visitor to the caves were to accidently stumble upon my performance they would only see a mass of crumbled colored paper draped awkwardly over a man moving/dancing to a camera positioned on a tripod. The goal of these performances was to create sculptural, photographic objects that interacted with the history and architecture of the caves.

The colored paper used during the production of the cave photographs was transformed, weathered, stained, and torn after months of constant use. Deciding to isolate the medium, the props of the action, a studio setting with a pedestal was used to photograph the various scraps of paper. The format of these photographs mimics the traditional way of documenting art objects. However, a photographic technique similar to that explored at the caves was used, exposing the paper into a blurred mass, a pure photographic object. The final phase of the series involved setting the paper ablaze, letting the objects pass in transience but allowing them to persist in photographs. - Brice Bischoff.









Friday, May 27, 2011

BYOB Madrid - 03 June 2011



I'm really excited to announce the next BYOB Madrid. It will take place at the great Matadero Madrid (map) next Friday 03th June at 21:00 pm (box 15). This edition of BYOB is curated by Barriobajero, a collective formed by Silvia Bianchi and Ricardo Juarez, based in new artistic ways and experimental projects.

BYOB Madrid will feature over 20 artists representing the national scene from different disciplines such as video art, post-Internet art, VJing or installation. Gabriel Sabando, Machines Désirantes, Miguel Agnes, d´j `w, Jonay PMatos, Ricardo Juarez, Blanche, Andrea Ferrer, Emo Diaz, Theo Firmo, Bubi Canal, XFlash, Pablo Vozza, Javier Florido, Rocio Cañero, Amalia Ulmann, Marian Garrido, Emilio Gomariz are the names for this exhibition. Also you will enjoy interventions by artists from other cities via Internet, such as the Barcelona based Bendita Gloria. Isometrico will be the responsible for the sound. See more;

If you don't know what is BYOB yet_

BYOB (Bring Your Own Beamer) is an idea by Rafaël Rozendaal. It is a series of one-night-exhibitions curated by different people around the world. The idea is simple: Find a place, invite many artists, ask them to bring their projectors. BYOB is a way of making a huge show with zero budget. It is also an exploration of the medium of projection. The first edition of BYOB was initiated by Anne de Vries & Rafael Rozendaal in Berlin. Read more about, here.




Gif by Bubi Canal


Gif by Emo Diaz




Gif by Roberto Llorente



See you there!! 
21:00 pm - 03 June at Matadero Madrid (Paseo de la Chopera, 14, 28045 Madrid)

Thursday, May 26, 2011

American Pixels by Jörg M. Colberg



"American Pixels" series is a pixel experiment created by Jörg M. Colberg in (2009 - 2010). "Image formats like jpeg (or gif) use compression algorithms to save space, while trying to retain a large fraction of the original information. A computer that creates a jpeg does not know anything about the contents of the image: It does what it is told, in a uniform manner across the image."  See more;

"My idea was to create a variant that followed in the footsteps of what jpegs do, but to have the final result depend on the original image: in a very direct way the computer algorithm becomes part of the image creation. The idea was to build a hierarchical compression algorithm, where the compression - in effect the pixel size - depends on the information in each uncompressed pixel and its neighbours. So adaptive compression (acomp) is a new image algorithm where the focus is not on making its compression efficient but, rather, on making its result interesting. Another, slightly simplified way to think about this is to say that the algorithm leaves detail where needed (or desired), and compresses all the other areas.

As computer technology has evolved to make artificial images look ever more real - so that the latest generation of shooter and war games will look as realistic as possible - acomp is intended to go the opposite way: Instead of creating an image artificially with the intent of making it look as photo-realistic as possible, it takes an image captured from life and transforms it into something that looks real and not real at the same time. What is more, it produces images that have spatial depth: as you zoom in you can see more and more details. acomps are designed for a wall: The viewer has to be able to walk back and forth in front of them.

I used to call this algorithm adaptive jpeg (ajpeg), but unfortunately that is just confusing: acomp is not a varient of jpeg, it is a unique, different compression algorithm." - Jörg M. Colberg.