Tuesday, May 28, 2013

Thursday, May 23, 2013

Cloud Face by Shinseungback Kimyonghun



Cloud Face, 2012 by Shinseungback Kimyonghun_
"Human sees figures in clouds: animals, faces and even god. This kind of perception also appears in computer vision. Face-detection algorithms sometimes find faces that are not. It is because human’s knowledge of a face and understanding of human vision mechanisms affect the development of the computer vision.

‘Cloud Face’ is a collection of cloud images that are recognized as human face by a face-detection algorithm. It is a result of computer’s vision error, but they look like faces to human eyes, too. This work attempts to examine the relation between computer vision and human vision." - Shinseungback Kimyonghun. See more;

Few days ago onformative in collaboration with Christian Loclair presented a similar concept using face detection algorithm to detect human faces on Google Maps, check it out here.



Tuesday, May 21, 2013

Jennifer Steinkamp


Glimpse - Single Channel DVD - 1997

Jennifer Steinkamp is an installation artist who works with video and new media in order to explore ideas about architectural space, motion, and perception.
These are some installations from late 90's and beginning 2000's where Jennifer Steinkamp projected different spaces with her abstract and colorful animated art works. It's very interesting and inspiring to see all the different kind of textures and forms she has animated along her carrier even three-dimensional based environments from early 90's.
I couldn't link each work because her website doesn't provide individual url for each piece but I highly recommend to visit Jennifer Steinkamp's website as she has almost all the works documented through video (quicktime) check out them here, and also another animated small works like the still image above can be seen here. See more;

Cornering, 1997




Smoke Screen, 1995




SWELL, 1995




Bender, 1995




Untitled, 1993




The TV Room, 1998




sin(time), 2001





Loom, 2003




Left Humerus, 2008




The Wreck of the Dumaru, 2004


Monday, May 20, 2013

DW∞ Simulation 01



DW∞ Simulation 01 is a piece part of Different Ways To Infinity: Chaos (Fluid Dynamics) which at the same time is part of a bigger project called "Different ways to infinity" a science fiction artwork using a variety of media. The installation proposes a collection of archives from an imaginary scientific laboratory. It is composed of 3 parts: parts 1 and 2 are inspired by chaos theory and approach infinity through complexity; part 3 is an "infinite space filling" generative sculpture. A collaboration work between Félix Luque and Iñigo Bilbao.  See more;




Thursday, May 16, 2013

Floe



Floe is a kinetic glass sculpture created by four artists and designers from different backgrounds and professions from the Royal College of Art, London; Lida Marinkova (mixed media and textiles), Ozgun Kilic (animation), Oluwaseyi Sosanya (innovation design engineering), Pierre Paslier (innovation design engineering).

"The piece is inspired by formations and movement found in nature, it embodies the shape and movement of ice drifting on the surface of the North Atlantic. The glass structure is combined with a simple wave movement and light bringing life to the piece. An interactive element was essential to the project; the audience influences the movement and light intensity with their presence." See more;

"This is the first prototype of an on going project, using a continuous rotation servo motor(+arduino), a distance sensor to track the presence of the audience in the environment changing the speed of rotation accordingly. A single beamer as a light source adds another layer to the whole - that being random shapes created on the walls as a result of light rays reflecting from/breaking through extremely thin glass layers."

The process started off with Pierre Paslier’s experimentation with kinetic structures using mdf and manual movement, check it out in the two videos [1] [2]