Tuesday, April 30, 2013

Vanishing Point by United Visual Artists



United Visual Artists are presenting Vanishing Point at Photography Playground in Berlin, scroll down into the post to see the pictures from the ongoing installation which "employs perspective as both tool and visual outcome to reshape, redefine and represent a pristine space. Inspired by sketches of Great Masters like Leon Battista Alberti, Leonardo DaVinci or Albrecht Dürer, UVA sends lines into space from an arbitrary vanishing point, creating different volumes, divisions and rooms to be explored by the audience." See more;

United Visual Artists are one of 11 artists including; Julian Charrière, Numen / For Use and Zimoun among others whom have been commissioned by Olympus to generate large installation works that encourage the visitors to consider their perspective and experience. The exhibition is running till next May 24, 2013, see more info here.

Photography courtesy UVA






Monday, April 29, 2013

What we call sculpture at CERMÂ


Ecstasy rmx by Francoise Gamma

CERMÂ presents a new exhibition titled What we call sculpture which focuses on the possibilities of sculpture through the use of digital tools in the context of Internet and the exhibition possibilities of the online medium. It features works by Chris Timms, Francoise Gamma, Kareem Lofty and Manuel Fernandez. Check it out through the interactive and virtual walkthrough, here.

"Since the advent of video games and the Internet, the notion of actual physical space has been complemented by the existence of virtual spaces, built using code and 3D software where graphics you can see on the screen not only occupy a physical space as storage on a hard disk, but through contemplation or interaction with simulated spaces we can perceive aspects as size, material and volume, all typical of traditional sculpture.
From Mario Bros for Nintendo 64 in the entertainment industry, through social networks like Second Life, to come up with new ways in which we perceive the real world using simulators such as Google Earth, the products generated by 3D software tools have changed dramatically shaped the way we relate and understand the real space, so much so, that an architect can now recognize the version of AutoCad with which a building is designed.
What we call sculpture is a collection of works that use sculpture procedures, installation, intervention, etc. as a means of digital experimentation to develop artistic strategies online." - CERMÂ. See more;

New Ruins by Manuel Fernandez

Manuel presents New Ruins. Google Earth Tour, a site specific installation with two parts: A greec doric column model extracted from a 3D Parthenon model,   emapped and installated in the 3D gallery scale space from the ceiling to the floor. And the second part it's New Ruins. Google Earth Tour, a screencapture video documenting the remapping geolocated installations’s project made in Google Earth, in wich the most known ancient ruin models have been remapped and installated in their original places.





Sensual Objects by Chris Timms

Sensual objects originated as looped .gifs relating to the sensual space of experience, typically attributed to physical presence.




Hummel head by Kareem Lotfy




Ecstasy rmx by Francoise Gamma

Francoise Gamma presents Ecstasy rmx a digital animated 3D sculpture, inspired by the saturnian night, the medieval poetry and fractals in the social networks.



Exhibition map_


Thursday, April 25, 2013

Nicolas Boillot


Loops of Marvel vs Capcom , 2013

Nicolas Boillot is highly inspired and uses as a main visual source several video games to create his abstract and chaotic loop animations. From the two animated pieces here in the post, the gif above "Loops of Marvel vs Capcom" and the video into the post "Geometry Wars", Nicolas Boillot extract and accumulate only the moving parts, on a loop of 25 images/frames. As he told us; he tries to gather, by this process, a selection of what our eyes undergo when we play the video games. Movements are like "a candy" for our eyes and brain, and by these accumulation, confrontation, he tries to unveil in an empirical way what game designer conceives to keep us hooked. See more;

You can see more of his mesmerizing animated loops working through gif in this previous post and check out more of his loops at this ongoing series, here.


Fighhhht !!, 2013




Geometry Wars, 2012




Wednesday, April 24, 2013

Yoichiro Kawaguchi



Some great computer animated works I hadn't seen yet from Yoichiro Kawaguchi using his unique style through his "GROWTH Model", a model based on growth algorithm, a self-organizing method to give form to one's rich imagination or to develop one's formative algorithm of a complex life form. See more info about Yoichiro Kawaguchi and his work process on this previous post. See more;

Origin, 1985




Embryo, 1988




Flora, 1989
Composed by Tod Machover, computer graphics by Yoichiro Kawaguchi. Based on the voice of Karol Bennett.




Gigalopolis, 1995




Cytolon, 2002



Tuesday, April 23, 2013

Flowpi



Can't wait to receive this limited printed publication (100 copies) featuring the great algorithmic work by Jonathan McCabe, who has worked with Bryce Wilner to make together this piece called Flowpi, which title makes reference to a combination of a "flow" and a pattern forming system named after the pomacanthus imperator fish. The book contains thirty-one new compositions by Jonathan McCabe. To see more info and how this generative and organic texture really flows check out this previous post about Flowpi. See more;

The book's pages were printed by Sunrise Digital on Indigo Text 80# paper. It's  available in paperback only, it costs 20$ and it's possible to buy it here.



Friday, April 19, 2013

One Good Emperor by Ben Alun-Jones



"There were ‘Five Good Emperors’ of ancient Rome - Nerva, Trajan, Hadrian, Antoninus Pius and Marcus Aurelius. These five men were the most successful of their kind. ‘One Good Emperor’ asks if by mixing and blending their best attributes can we find the greatest Emperor of the Roman Empire?

Using his 3D scanning and remixing tools, Ben Alun-Jones has scanned the busts of these five emperors from the British Museum in London. These scans have then been blended to create different mixes of One Good Emperor. Several attempts to find the perfect mix will be shown and reproduced physically. Many of these classical busts were also reproductions and so the idea of the original can often be distorted. This project questions the notions of value and uniqueness in a world where any object can be scanned, sampled and reproduced, simply by recording the object on video." -  the Works Collective. See more;

This work has been recently shown in Ventura Lambrate Milan as part of the Works Collective.




Spheres 1-20 by Sara Ludy



Last month Sara Ludy had her first solo show in New York at Klaus Gallery, where she presented a 20 min single channel video work titled "Spheres 1-20" which was projected on the gallery wall featuring a rotating fly-through of 3D-generated environments comprised of twenty episodes on a loop.
As Klaus Gallery describes the process of; these “Spheres” are rendered digitally, then projected onto colored paper in Ludy’s studio and recaptured with a digital camera. The resulting high/low-fi picture quality mediates between the virtual and the physical spaces in which the artist works. See more;

"In Spheres 1-20, ambiguous forms float in polygonal landscapes created from snippets sourced from Ludy’s wanderings of the internet, personal photos, and samples of computer-aided-drafting motifs. Taking two-dimensional screen captures and image-mapping them onto three-dimensional rotating forms, Ludy creates her Spheres as virtual architectures that refer to an amorphous and psychological space. Between each 1-minute episode of the video, abrupt cuts shift the focus to new structures while an audible synthesized drone changes pitch with each reveal, similar to the shift found between levels in video gameplay." - Klaus Gallery



Anita Ackermann



Some interesting works by Anita Ackermann who uses light and sound as major source for her work and studies. Also Anita made some great concepts playing the perspective using mirros at her series Reflectionen.  See more;



Painted by the light



Light tudies II




In the light of perception