Monday, January 17, 2011

Surface Detail



A myriad of details in an evolving fractal landscape, created by Tom Beddard. He's currently working on a WebGL 3D fractal renderer that will let you explore structures like this in real time (see video). It is rendered using his own GPU based raytracer written in GLSL. All the shapes are the result of the fractal formulas. See more;


(Esp) Millares de detalles que evolucionan formando paisajes fractales, realizado por Tom Beddard. Actualmente está trabajando en un procesador fractal WebGL 3D que permitirá explorar las estructuras de este tipo a tiempo real.



See more fractal experiments by Tom Beddard, here.

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