Showing posts with label arduino. Show all posts
Showing posts with label arduino. Show all posts

Wednesday, July 24, 2013

THIRTY THREE by Nils Völker



Thirty Three, 2013 by Nils Völker_
"The intensity and direction of the waves are determined by the actual tides at the harbor of Le Havre which is the subject of Claude Monet's painting "Impression, soleil levant" from 1872 and which gave rise to the name of the Impressionist movement.

Approximately every six hours, when the water level reaches its highest or lowest point, the wavelike movement of the installation slows down until it restarts towards the opposite direction. Also the intensity of the waves changes from day to day, according to the height of the tides at that time." - Nils Völker. See more;

Thirty Three is a site specific installation for a solo exhibition inside the Eglise du Vieux St-Sauveur in Caen curated by David Dronet, Station Mir within the frame of "Festival Normandie Impressionniste". The exhibition runs until 1st September 2013 and is open from Wednesday until Sunday, 15:00 till 19:00.



Making of
mylar, cooling fans, pvc, wood, custom made electronics and programming - approx. 17 x 1.5 x 2 m 



Thursday, January 17, 2013

Alexander Lysov



Alexander Lysov has created along last year some interesting blinking light installations. The one in the first video into the post happened at ARTPLAY, ICA Moscow in the exhibition 'On the fresh air', the installation is an experiment with minimal interruption in the exhibition space. A hidden controller added in the lighting system which generates failures and disturbances in the electrical network. Work becomes visible only in moments of failure, other times it does not actually exist in the space of the exhibition. This installation continues the Alexander Lysov's research into accidents, randomness and errors. See more;

⧊, 2012




⎮, 2012

The second experiment with luminescent light consist in a lamp programmed to change blinking frequency randomly in 3-5 second period.




≣, 2012

It is an arduino-controlled light sculpture. Groups of lamps changing frequency of blinking randomly. 




≚, 2012

Video projection on metal foil. Inspired by aurora polaris.



See also this previous work/post of Alexander Lysov.

Friday, November 23, 2012

Point Cloud by James Leng



Point Cloud, 2012 by James Leng_
"Point Cloud is an attempt to reimagine our daily interaction with weather data. Weather has always had a unique place in our lives, because it has a multiplicity that encompasses both the concrete and the indeterminate. It is the intangible context within which we build our lives and our cities, but it is also the physical element against which we create protective shelter. Most of the time it is an invisible network that we can see but are not aware of; yet it can manifest in a spectacle or disaster, come forward and activate our senses, make us forget our rationality in delight or fear. With modern scientific and technological developments, we can now deploy sophisticated monitoring devices to document and observe weather. Yet despite these advances, our analysis and understanding of meteorology is still largely approximate, and in many cases, inaccurate. Weather continues surprise us and elude our best attempts to predict, control, and harness the various elements." - James Leng. See more;

"In contrast, however, the nuances of weather’s continuously shifting states are largely oversimplified as the information is transmitted into our daily experience. Our various home and mobile devices most likely distill a forecast into static representations, such as numeric values or simple infographics of sun, clouds, or rain. There is a deep discrepancy between the flatness of the visualizations we are accustomed to, and the rich mixture of tactility and perceptibility of our immediate physical experience. As a critical response to these issues, Point Cloud emerges as a sculptural form defined by a thin wire mesh, driven asynchronously by 8 individual servos controlled via Arduino. As whiteness of the hanging structure begins to disappear into the background, the viewer is treated to a constantly morphing swarm of black points dancing through midair.

The project’s ambitions are two-fold - first and foremost it seeks to meditate on the transmutation of digital data back into analog movement. In the current prototype, the speed, smoothness, and direction of rotation are modulated to interpret a live feed of weather data. Instead of displaying static values of temperature, humidity, or precipitation, Point Cloud performs the data, dynamically shifting between stability and turbulence, expansion and contraction. It re-introduces weather conditions as a permanently variable state, and creates a visceral experience in our interactions with weather.

The second aspiration of the project is an attempt to conceptually mime the structural complexity of meteorological systems - wherein predictable elements converge into unpredictable or unexpected outcomes. The various components of Point Cloud are functionally autonomous and clearly defined: 4 cables descend into a central control core, from which a lightweight steel space frame cantilevers and supports the 8 servos. Each servo powers a cam mechanism that activates 3 to 4 pistons that push and pull on various parts of the wire mesh - composed of over 300 feet of wire thread, and 966 intersection joints. Despite the fact that the only type of mechanical actuation is linear, the resulting motion is like that of a third degree digital surface; the effects each push and pull ripple out along the elastic tension of the wire threads, and in combination with the syncopated rhythm of the servos, create movement that is complex, unexpected, and hopefully wondrous." - James Leng




Wednesday, November 14, 2012

Particles



"Particles is an installation created by Daito Manabe and Motoi Ishibashi, which is able to create a visionary beautiful dots pattern of blinking innumerable illuminations floating in all directions on the air. The number of balls with a built-in LED, pass through one after another on the rail "8-spiral shape." We see this phenomenon like "the light particle float around" because the balls radiate in various timing.

The position of each ball is determined via total of 17 control points on the rail. Every time a ball passes through one of them, the respective ball's positional information is transmitted via a built-in infrared sensor. During the time the ball travels between one control points to the next, this position is calculated based on its average speed. The data for regulating the balls' luminescence are divided by the control point segments and are switched every time a ball passes on a control point." See more;

"The audiences can select a shape from several patterns floating in aerial space using an interface of the display. The activation of the virtual balls on the screen are determined by the timing which a ball moving on the rail passes through a certain check point on the rail and the speed which is calculated by using average speed values. The sound is generated from the ball positions and the information of LED flash pattern and is played through 8ch speakers." 

Credits_
Planning and software development: Daito Manabe [JP] (4nchor5 La6,Rhizomatiks) - System design and hardware development: Motoi Ishibashi [JP] (4nchor5 La6, Rhizomatiks, DGN) - Rail structure design and production: Seiichi Saito [JP] (Rhizomatiks) and Youichi Sakamoto(Rhizomatiks) - Ball design and development: Tomoaki Yanagisawa [JP] (4nchor5 La6) - Lift structure design and production: Yukio Akiba [JP] (Gadget) - Graphic design: Hiroyasu Kimura(Rhizomatiks) and Megumi Shima [JP] (Rhizomatiks) - Document video filming and editing: Muryo Homma [JP] (Rhizomatiks) - Planning support: Ichiro Kojima [JP] (Rhizomatiks) - Onsite support: Kanta Horio [JP] (4nchor5 La6) - Production support: Kensuke Fujishiro [JP] (Rhizomatiks)

In the followng video you can see the instalation exhibited at YCAM.



Friday, August 31, 2012

◥ BEATS, BITS, ATOMS by ◥ panGenerator



◥ BEATS, BITS, ATOMS is a set of projects created by ◥ panGenerator. One of my favorites is called .FLOAT, it consists in 3D printed based sculptures created because of fish tracking data. There is also a painting that paints itself called CITY, PAINT, MACHINE. Then PEACOCK is a kinetic audiovisual installation creating 2.5D mapping on moving surfaces. PHOJECTOR is a hybrid of interfaces seemingly incongruent, consiting in an old cell phone and even older slide projector, glitch, feedback and other analogue-digital phenomena. See all the projects in the video into the post;



Friday, August 17, 2012

Landscape Abbreviated by Nova Jiang


Landscape Abbreviated by Nova Jiang is a kinetic maze consisting of modular elements with rotating planters, which form a garden that is simultaneously a machine. Nova Jiang is interested in the way that simple interventions can make the experience of space dynamic and unpredictable. The planters are controlled by a software program that continuously generates new maze patterns based on mathematical rules; they rotate to form shifting pathways that encourage visitors to change direction and viewpoints as they move through the space.
Nova Jiang says; I envision this sculpture not as a classical labyrinth built to ensnare, but rather as an architectural abbreviation of grand ideas. In this way, the maze relates to literature, mathematical beauty, game play and the rigor of software programming, as much as it does to architecture and landscape. See more;

The planters contain live moss collected from the sides of buildings, cracks in the pavement, subway grates and other urban nooks and crannies in New York City’s landscape. Full of particles of broken glass, plastic and other detritus, they form a patchwork of unintentional archaeology.

"Landscape Abbreviated" is controlled by an Arduino Mega using the servo library. The project is commissioned for Wave Hill in New York.

Software: Olov Sundstrom, camera: Raymond Yeung, sound: Maria Chavez, photos: Raymond Yeung.



Friday, July 27, 2012

0,1 by Michal Kohút



0,1 is a stunning interactive instalation based on arduino, made by Michal Kohút in 2010. Basically the lights in the room are temporarily turned off whenever the person wearing the glasses blinks. It all happens so fast that the person wearing the glasses does not even notice the change. See more;

Technical support: Jakub Hybler, Michla Matous.