Showing posts with label LOOP. Show all posts
Showing posts with label LOOP. Show all posts

Thursday, April 25, 2013

Nicolas Boillot


Loops of Marvel vs Capcom , 2013

Nicolas Boillot is highly inspired and uses as a main visual source several video games to create his abstract and chaotic loop animations. From the two animated pieces here in the post, the gif above "Loops of Marvel vs Capcom" and the video into the post "Geometry Wars", Nicolas Boillot extract and accumulate only the moving parts, on a loop of 25 images/frames. As he told us; he tries to gather, by this process, a selection of what our eyes undergo when we play the video games. Movements are like "a candy" for our eyes and brain, and by these accumulation, confrontation, he tries to unveil in an empirical way what game designer conceives to keep us hooked. See more;

You can see more of his mesmerizing animated loops working through gif in this previous post and check out more of his loops at this ongoing series, here.


Fighhhht !!, 2013




Geometry Wars, 2012




Tuesday, March 19, 2013

Canopy by Rick Silva



Rick Silva has created a new work which was presented last week at Domain Gallery. It's a beautiful loop piece working through a downloadable application made with Unity 3D, you can download it into the post or at the same gallery which will run the work until next April 15, 2013. 
The work is called "Canopy" and is the first work Rick made after recently moving to Oregon. It’s inspired by his new surroundings. Canopy presents a natural digitalized environment created by 4 trees which surround the viewer, these trees spin all together around the viewer who is the central axis, creating a centered and circular composition because of the passing of themselves. 
I also like the format where this loop piece is presented, I usually like loop pieces which starts and finishes with the same thing/visual/frame, I mean continuously, without cuts on the visual. But as this piece has been programmed, it starts in one way and then it loops itself as it was a continuos loop, this is something we can't get with formats such as video or animated gif because of the lenght and weight of the file. See more;

Download here (Mac & Pc, it goes all together into the same zip)



Wednesday, February 20, 2013

Mitch Trale


I have recently discovered the great work by Mitch Trale, which is quite mesmerizing including colored and gradient based loop animations running through .swf like the one above from atrophy.in series, and gif layered compositions like in renders.in (showing one on the bottom of the post). Mitch Trale has also created interesting virtual and interactive websites which make the user feel a perfect fusion between virtual and real environments, my favorite one is Gallant Aparatus, due the structure of the virtual space fits very well with the real structure of Yayoi Kusama's installations. See more;


Gallant Apparatus, 2010 

Three Reinstalls After Yayoi Kusama —The Internet obliterates itself by providing a surface upon which an infinite number of sites may exist as independent contextual zones. 



Analog Environments, 2009

"This piece explores the perceived divide between our online and offline experience. The Internet is a projection and reflection of what we think the world is like. Our online reality is as inextricable from our offline reality as any object in any mirror, however distorted.
We use technology to attempt a capture of true sight. The application of photography, holography, 3D geometry scanning, and VR, will inevitably flatten the dimensionality of the world. It's this apparent loss that leads us to believe that digital sight exists on a level beneath analog sight.
I believe that these two sights run parallel, and that each possesses a distinct ability to visualize the superstructure of the Internet, as well as the logics which drive our offline lives."




renders.in, 2010
http://enders.in

"Renders explore the interpretive independence of our web browsing experience. In each piece, a small image is enlarged. The four major web browsers handle this simple request differently. The scaling is not lossy but rather gainful, as new color and dimensional data are supplied by the browser itself. I'm interested in these visualizations because they expose the habitual, textural inclinations of browser software. We view the web through these tools every day, and we become used to the personality of our vision within them."



Tuesday, February 5, 2013

Taylor Holland



I'm fan of Taylor Holland's geometrical loop animations which are created and animated only using Illustrator and recorded through a video capture. They are animated specifically using the tools this software provides to repeat the last action. Once Taylor has the composition he usually use rotation to animate them, but getting so many different results. As he says the speed of the animation depends on his MacBook's ability to process the effect. Check out this previous post featuring more pieces. See more;

Hexagon. 2013




Wood, 2013




Swimming, 2013 




American football, 2013



Monday, February 4, 2013

Rhys Coren


SPINK at  Seventeen Gallery

Rhys Coren makes beautiful geometric and gradient based video loops which specifically explores the areas where British football social culture and dance music culture overlap.

Rosie & Phil ask to Rhys in an interview at jotta: You use both analogue and digital processes in your work, can you explain this a little more?

Rhys Coren: Yes. Using popular designs from British football kits, training kits and clothing worn by fans in the late 80s and early 90s – the brightest era of acid house music and rave culture – I have generated a series of painted and animated works. The initial stages in creating the finished work is the same. An image has to be appropriated, therefore digitised. It then has to be manipulated in Photoshop and Illustrator. Often I print sections out, work on them with pen and then re-scan. The aim is to divide the works up into their specific graphic components, treating each shape individually. When I am left with a vector drawing, I can then cut these patterns into wood, and paint each section individually before gluing it all back together, like a big jigsaw puzzle. The animations, which I make using Photoshop and Final Cut, undergo a similar process, only I make lots of little animations that all get 'glued' back together. Labouring over the image's individual parts mean that, when placed back together again in either an animation or painted work, the overall image picks up a range of new textures. It's often subtle, but enough to distort or mutate the image. - See more;

Recommended to read the whole interview here.
Rhys Coren is also the co-founder of one of my favorite online galleries, bubblebyte.org

SPINK, 2011




ni, 2012




8991A, 2012





LXXXVIII, 2012


LXXXVIII at Seventeen Gallery



biancazzurri, 2012



Tuesday, December 4, 2012

Idle Screenings


Ambient Hallway, 2012 by Stephanie Davidson

Idle Screenings is a project created by Mitch Trale and Jacob Broms Engblom, it was launched in March of this year as a one week exhibition, featuring the five most downloaded movies on the web, available in three formats: Screensaver, GIF blog, and PowerPoint, check it out here.
"During its initial weeklong run, Idle Screenings investigated the shift in the perceptual value of mass-market content once it has become ubiquitously shared online. Today, it streams video and image art to thousands of desktops daily, through the use of custom screensaver software. The exhibition explores value within an attention economy by beaming original works into empty rooms at the expense of other resources, such as energy, bandwidth, and time."

Idle Screenings has presented three different pieces since it started to show original works last first of November 2012 featuring "Difusse" by Jasper Spicero. Two weeks later it showed the colorful "Ambient Hallway" by Stephanie Davidson, and today is featuring the work called "Solitary House" by Jonas Holmer. I was lucky to see the previous works while showing them because I haven't found those works online so far. To not miss the ongoing and upcoming exhibitions go to Idlescreenings.com download the screensaver and launch it, there you also can check the upcoming shows. See more;

Or just download it here:
Mac OSX 10.4+ - Windows


Diffuse by Jasper Spicero 
Exhibited at Idle Screenings during Nov 01, 2012 - Nov 15, 2012




Solitary House by Jonas Holmer 
Exhibited at Idle Screenings during Dec 01, 2012 → Dec 15, 2012



Thursday, November 15, 2012

7 Rainbow Minutes by Paul Flannery



Paul Flannery tells us more about this beautiful minimalist new piece;
"7 rainbow minutes is part of an occasional series of clocks. Each clock uses a computer file type to keep its time. Often this is a gif with each frame ticking over at one second intervals. In this piece though, each minute is witness to one colour of the rainbow mixing in to the next.

Underpinning the series is an interest in how a computer file, in this case an mp4 might be considered a unit of time. CPU and connection speeds will likely vary according to user and location which combine to make it somewhat unreliable as a measure." - Paul Flannery. See more;


7 rainbow minutes, 2012



Friday, September 28, 2012

Sophie Clements



"Sophie Clements takes inspiration from ideas in science and experimental music, Clements manipulates time to create highly constructed objects that grow from their surroundings, producing collages that rely on chance interactions and discourse between the concrete ‘real’ and the constructed ‘unreal’. Her recent work explores the use of video as a form of sculpture, using devices including sculptural installation and video projection to deconstruct and re-assemble time and material to question the notion of physical reality in relation to time and memory." See more;

THERE, AFTER (1/3), 2011
Video triptych (part/2/3)

"There, After began as a series of concentrated discussions and research sessions with particle physicist Elisabetta Pallante and organic chemist Ryan Cheichi. The starting point for this work was ‘ Lines of Belonging’. What is it that keeps us, and our physical world together? How do we understand these connections, scientifically, personally?

From the fundamental forces that act on the physical world, to the strength of bonds between human beings, it is these invisible forces or bonds that hold us – as people, as families, as atoms and molecules – together, that this work seeks to explore. To understand and expose the strength of these bonds, ‘There, After’ shows them in their absence: The breaking of a bond and the moments that follow.

It is perhaps only in the absence of connection that we can truly grasp it’s significance. Perhaps the state of togetherness is something we can take for granted; this work explores and makes physical the consequence of that state being taken away." - Sophie Clements

Co-produced with Mo Stoebe. Sound by Sophie Clements and Dennis van Tilburg. Pyrotechnic assistance by Aoife Van Linden Tol. Additional Help by Paolo Catalano, Riccardo Puglisi.




THERE, AFTER (2/3), 2011
Video triptych (part/2/3)




OBJECT NO.2, 2010
0.57 loop  

Part of the series ‘Dimensions Variable.
Neon Light, Glass Tank, Water




EVENSONG, 2008
4:27

Lights filmed in-camera, on location in Argyll, Scotland.
Film by Sophie Clements. Sound by Sophie Clements, John Hendicott, Scanner.



Friday, August 31, 2012

Kafka Office by Bea Fremderman



Kafka Office, 2012 by Bea Fremderman_
"Kafka Office is roughly a two-minute video loop consisting of a 3D rendered office scene devoid of any workers. The architectural layout of the office space was designed to resemble a maze in which dead ends, formerly of the labyrinth, transform into individual cubicles that contain deserted office furniture. A continuous sunrise and sunset casts shadows onto the scene, alluding to a passage of time in increments of a single workday. Franz Kafka’s parables function by destroying reality to then scramble the fragments back together again. “Kafka Office” functions similarly, combining parts and segments of a Capitalist reality that can be viewed as a reflection of daily life that has slipped away from society’s consciousness." See video into the post;



Wednesday, July 25, 2012

The Wizard of Oz experiment & Book



Dennis Neuschaefer-Rube made two projects based on the "The Wizard of Oz" movie, one is a video/video-installation called "The Wizard of Oz experiment" which shows the movie 5829 times side by side. The movies are arranged in rows from left to right and time shifted by exactly one second each. The video starts at the top left, with the first second of the film and finishes bottom right with the last second of the film. The projection is in a continuous loop that repeats every 98 minutes. A computer voice speaks the whole subtitles of the film „The Wizard of Oz.“ in a 68-minute loop.
And the other one is a book, containing 98 pages where the images (frames) are arranged chronologically in rows from left to right. See more;


2 min excerpt video_



The Wizard of Oz – Book

In the book, "The Wizard of Oz", all of the 140,000 filmstills of the movie are published. On 98 pages the images are arranged chronologically in rows from left to right. One page contains 1440 pictures which correspond to exactly one minute of film. So the page numbers also show the minute of the film from which the stills were taken.


via | VVORK

Monday, July 23, 2012

OSSITY #4 - KLAXING FLUXION by KOKOFREAKBEAN



KLAXING FLUXION is the latest piece by KOKOFREAKBEAN who continues working on his OSSITY series, being this the issue #4. As he describes it is another pseudo-glitch ragtag funk rampage designed for maximum ocular molestation. KOKOFREAKBEAN tells us more about this work and its process;
"The creation of an OSSITY involves an uncomfortable degree of nudity, a bevy of random violence that usually culminates in murder, and the occasional assistance of a Leyak. Of course, those are merely the preliminary details. The intensive labor begins with short 5-10 second animated loops created in Maya. My first concern is the visual beauty and balance/ imbalance of what is contained in these little scenes. From there, I animate the shapes and/or camera in a rhythmic way that I know will be ripe for sonic accompaniment. I create the sounds piece by piece (sometimes working from one small group of frames to the next) trying to achieve as closely as possible what I think what I'm looking at sounds like (I use Reaktor, Reason, a Micron keyboard, Kaoss pad, etc. for this task), eventually finish, and repeat the process with another loop. When I have a nice little farm of well-manicured loops at my disposal, I bring them all to the slaughterhouse (Adobe Premiere and Adobe After Effects) and have vicious, unhinged editing-sex with their mangled corpses." See more;



Click images to enlarge_


See also previous posts about KOKOFREAKBEAN's works published here 1, 2, 3.